Former PlayStation Exec Says Stellar Blade Succeeded Due To Combat, Not Character Design

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Stellar Blade Has More To Offer Than Just Bold Character Designs!

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  • Former PlayStation executive Shuhei Yoshida has commented on Stellar Blade’s popularity.
  • He states that while other elements are impressive, the game’s combat is the main reason behind Shift Up’s current success.
  • The combat and core gameplay were exactly why the executive supported the game from the beginning.

Stellar Blade successfully made its PlayStation debut last year, and the game is now available on PC. It seems to have become even bigger on the new platform, and a former PlayStation executive believes he knows why.

As per the executive, Stellar Blade’s combat is the secret behind its current appeal.

Why it matters: Shift Up’s character designs have been among the more prominent factors in the game’s marketing, but the executive believes the core gameplay is the real star of the show.

Stellar Blade
Stellar Blade Is Set To Receive A Sequel In The Future

Speaking to GameWatch, former PlayStation executive Shuhei Yoshida discussed Stellar Blade and commented that the game’s combat is incredible.

For reference, Shuhei Yoshida was behind PlayStation’s support of the project and oversaw its development from an early prototype to the final release. According to Yoshida, the game possesses many impressive qualities.

He noted that the graphics, character designs, and other elements are solid, but it is the combat that helps the title stand out.

Stellar Blade has many excellent points, but I think the biggest reason for its success is the feel of battle.

-Shuhei Yoshida

Stellar Blade
Shift Up Has Grown Significantly Since Last Year

This comment is interesting because much of the discussion around Stellar Blade has been focused on the protagonist Eve. Developer Shift Up’s design choices have been considered quite bold from day one, but this element has ultimately helped the game gain even more traction.

It is interesting, then, that Shuhei Yoshida believes the combat takes precedent over the character designs when looking at the game’s overall success.

What are your thoughts on the former PlayStation executive’s stance? Which element of Stellar Blade is your favorite? Let’s discuss in the comments and on the Tech4Gamers Forums.

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