Concord Launched To 10x Less Players Than Redfall On Steam

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PlayStation's Biggest Failure In Recent Years!

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  • Looking at the reception of the beta, Concord was already deemed a flop.
  • PlayStation has spent 8 years and many resources on this game, but it has launched to under 1000 concurrent Steam players.
  • For reference, Redfall peaked at over 6,000 players, making this an embarrassingly low player count for PlayStation’s latest launch.

Concord is a PlayStation exclusive in which the gaming giant has heavily invested both resources and time. The game took eight years to develop, yet it failed to make it to the top 30 best-selling titles just before its release.

The game is still nowhere to be found on the top Steam charts because no one is buying it. Redfall, Xbox’s live service failure from last year, saw similar criticism, but it didn’t perform nearly as badly.

Comparing the launch performance on Steam, Redfall saw a 10x higher peak concurrent player count.

Why it matters: Almost everyone criticised Redfall due to its poor launch and the damage it caused to Arkane Austin’s legacy.

Concord Vs Redfall
Comparison of Concord and Redfall’s Peak Concurrent Players On Steam via SteamDB

Redfall peaked at a concurrent player count of 6,124 players 15 months ago. On the other hand, Concord reached a mere 622 players, so the multiplayer mode is practically a ghost town on PC.

It was already expected that this game wouldn’t sell too well since both the betas were extremely underwhelming. Fans also voted not to buy the game in a poll, which might have been an early indication.

Concord was already in a concerning situation way before release but PlayStation didn’t do anything to solve those concerns. Firewalk’s open beta was played by a mere 2,000 players on Steam, and the launch is even worse.

Concord
Concord Has Some of The Worst Character Models In Gaming History

PlayStation has already revealed Concord’s roadmap, so this type of performance is going to hurt the gaming giant. Some have even expressed concerns about long-term changes to Sony’s live-service approach after such a failure.

Multiplayer games are typically released to thousands of players. Concord has also arrived during the weekend, which should’ve given it an edge over other releases.

For reference, a recent success like Black Myth: Wukong soared to nearly 1 million concurrent players shortly after release. PlayStation has spent a plethora of resources and time on this project, so it likely wanted a similar launch.

While Firewalk might still be hoping to turn things around, the writing is already on the wall. PlayStation seems to have found its biggest failure this year.

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