AAA Games Can No Longer Be Made In Two or Three Years, Claims Xbox Head

Expert Verified By

Expect Development Times Of 5-6 Years!

Throughout this generation, Xbox has had a limited number of first-party games that take a considerable amount of time to develop. Xbox head Matt Booty has addressed this situation.

In an interview with Axios, the Xbox Game Studios head discussed the development cycles of AAA games in this generation. He stated that even though the fans do not realize it, the era of games taking 2-3 years to develop is over.

Why It Matters: Many fans have been disappointed with the development cycle of AAA games, and addressing this issue helps create realistic expectations among them.

Microsoft Xbox PC Gaming

Matt Booty said:

“I think that the industry and the fans were a little behind the curve on sort of a reset to understand that games aren’t two or three years anymore,”

He further said to expect a development cycle of 5-6 years before a AAA game release

“They’re four and five and six years.”

This is not surprising with the scope of AAA games in this generation. They are vast, and there are numerous complications during development, such as maintaining performance and fidelity on a large-scale project.

Their large scale means more development time and higher development budgets. Previously, CMA claimed that the budget of AAA games can go up to $1 billion. This is also one of the reasons many AAA games these days cost $70, $10 more than the previous generation.

A recent AAA release, Star Wars Jedi: Survivor, took roughly three years to develop. While the core game was impressive, it ended up being a broken launch across all platforms. Therefore, it could have used a few more months or an extra year of development.

In some cases, games on an even larger scale, such as Starfield, the upcoming Xbox-exclusive RPG, have been in development for several years and show how long and complex AAA game development can get.

Xbox was previously disappointed with the state of its first-party games. This could be attributed to the limited number of first-party studios available for game development and the challenge of releasing games consistently in smaller time windows.

However, the gaming giant has since acquired many studios and is on track to purchase even more, thus increasing the number of first-party developers. Xbox is now aiming to release four first-party titles each year.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Ubisoft Defends Black Flag Resynced After Mixed Reviews, Says Standard Edition Has The Entire Experience

Assassin's Creed Black Flag Resynced has come under immense criticism for its expensive DLC packs, and Ubisoft has just responded to it.

NVIDIA GeForce RTX 5090 SE: A Middle Ground Between RTX 5080 And RTX 5090

NVIDIA is preparing to launch GeForce RTX 5090 SE to sit between the GeForce RTX 5080 and the flagship GeForce RTX 5090.

PlayStation Disc Games Can Be Up To €50 Cheaper Than Digital Versions, Research Finds

A new report reveals there is a significant price difference between several boxed PlayStation titles compared to their digital counterparts.

Black Flag Resynced Beats Shadows With Nearly 100K Players; Becomes Biggest Assassin’s Creed on Steam

Assassin's Creed Black Flag Resynced has hit the jackpot on Steam, becoming the biggest title in the series at launch.

Assassin’s Creed Black Flag Resynced Under Fire For Microtransactions Costing More Than Game’s Deluxe Edition

Ubisoft is under fire for including $90 worth of microtransactions with Black Flag Resynced, even if you buy the $70 Deluxe version.