Nvidia Teases DLSS 4; Points To AI-Generated Objects For Future

Expert Verified By

DLSS Could Become Key Part of Game Development!

Story Highlight
  • Nvidia is pushing the boundaries of AI in gaming through DLSS (Deep Learning Super Sampling).
  • CEO Jensen Huang recently discussed using DLSS to create AI-driven textures and objects.
  • Nvidia is actively developing new technologies to support these advancements, including a new texture compression solution.

It’s no surprise that AI is considered the future of gaming. With Embracer Group, Ubisoft, and others onboard, the stage has been set for artificial intelligence to dominate game development.

Nvidia is a key player in the space, recently becoming the world’s biggest company due to its AI expertise. It has already made great strides with DLSS, but the company has teased even more exciting possibilities in a new interview.

This interview seems to have given readers a glimpse of what DLSS 4 will bring.

Why it matters: DLSS has transformed the PC gaming experience with its upscaling and frame generation. Therefore, everyone wants to know what comes next.

Nvidia DLSS Effects
Nvidia DLSS 3 Can Instantly Improve Frame Rates

In an interview at Computex 2024, Nvidia CEO Jensen Huang responded to a question about the future of DLSS, stating that generated textures and objects made entirely of AI will be seen in the future.

In the future, we’ll even generate textures and objects.

-Jensen Huang

Huang added that AI NPCs would be created exclusively using AI, similar to the Nvidia ACE demo. Meanwhile, using DLSS to generate in-game assets will improve gaming performance.

In the same way that DLSS upscales frames now, Huang reveals that he envisions DLSS producing texture and objects independently, enhancing object quality. This new generation of DLSS technology may not be too far off.

Nvidia is already developing a new texture compression solution to greatly improve texture quality while maintaining the same VRAM requirements in current games.

DLSS 3 frame generation technology improves performance by injecting AI-based frames between real frames. With in-game objects created completely from scratch, asset generation goes beyond anything the company has offered so far.

The CEO also spoke on in-game NPCs. Using a video game as an example, he described six characters, two of which could be real, while artificial intelligence generates the other four.

However, this type of technology would put further strain on the GeForce RTX gaming lineup. Based on the vision, we should expect a bump in raw performance.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Intergalactic Delay Could Push Budget Beyond $600 Million, Says Insider

Naughty Dog's Intergalactic could end up becoming one of the most expensive game to date if it ends up being delayed beyond 2027.

Control Resonant To Offer At Least 30 Hours of Gameplay

Remedy's Control Resonant might offer up to 50 hours of gameplay, but gamers can expect the main story to last at least 30 hours.

Xbox Hardware Revenue Falls By 29% In Latest Fiscal Year After Price Hikes

In its Fiscal Year 2026 report, Xbox revealed that hardware revenue dropped by a whopping 29% compared to FY25.

Halo Campaign Evolved Launches To Lowest Series Player Count on Steam

Halo Campaign Evolved's full Steam release has been met with a disappointing peak player count on Steam so far.

Fable Could be Xbox’s Last Attempt At A Major Day 1 Release on Game Pass

A new report suggests that Xbox could pivot away from day 1 Game Pass launches, and Fable could be its last attempt at a major release.