Suicide Squad Removed Gear Scores Amid Toned Down Live Service Focus

Expert Verified By

Reducing Focus On Stats & Gear Numbers!

Story Highlights
  • Suicide Squad received a huge delay last year.
  • Rocksteady has spent time removing Gear Scores from the game during this period.
  • The idea behind this decision was to remove arbitrary numbers, leaving more room for freedom and synergy in builds.

Suicide Squad is one of the biggest superhero games of 2024. Created by the team behind Batman Arkham, it shares the same DNA, further elevated by over seven years of development.

Despite a promising reveal, reactions to the game’s live service elements were mostly negative. This led to the team delaying Suicide Squad: Kill the Justice League last year, spending much of the added development time removing Gear Scores.

Why it matters: Looter games like Destiny place a lot of emphasis on gear stats and scores, immersing players in the loop of constantly finding new and better gear. Falling in the same genre, Suicide Squad was expected to follow a similar formula.

Suicide Squad: Kill the Justice League
Source: Rocksteady Discord via Twitter

Over on Discord, Rocksteady recently hosted a special Q&A for Suicide Squad: Kill the Justice League.

The developers asserted that gear scores and similar systems were in place until recently. However, the team’s recent efforts were focused on removing these systems to encourage more player freedom. Rocksteady said:

“One of the biggest changes we’ve made over the last year is to remove Gear Score.”

Players are now free to craft their builds without the need to fear meaningless gear stats. No longer will level creep render an early-game Legendary weapon or gear piece useless. The Rocksteady developer explained:

“Players who find a legendary early on can use it without fear.”

For some, a gear score is just an arbitrary number, while others extensively hunt for items with high scores to make the perfect build.

Though Suicide Squad: Kill the Justice League will be light on this element, it will retain the beauty of experimenting with various builds. According to the developer, Rocksteady’s approach is more about gear synergy in builds instead of bigger and better numbers.

Suicide Squad: Kill The Justice League

Still, despite the many changes, recent reception has been far from positive. Following negativity from media previews, Rocksteady lifted NDAs to receive some positive thoughts from Alpha players.

This has brought mixed results, with some criticizing the game while others claim to be pleasantly surprised.

Suicide Squad: Kill the Justice League appears to be in a complicated position. Rocksteady has clearly missed the live service hype train, but the studio is desperately trying to salvage the game.

Amid these decisions, it isn’t surprising that Gear Scores were removed, but we can’t help but wonder if this will be enough to convince the masses.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Take-Two Boss Defends GTA 6 Delays, Seemingly Citing Cyberpunk 2077’s Launch As An Example

Zelnick defended the GTA 6 delays, referencing Cyberpunk 2077 as a high-profile release that bombed at launch and was pulled from stores.

AMD Dominates US CPU Sales With 81% Share As AM4 Outsells Intel And Captures 38% of Sales

AMD dominates US CPU sales in October 2026 with an 81.27% market share, while AM4 captures 37.75%, proving strong demand for Ryzen processors

PlayStation Wins Hall of Shame Award for Killing Discs And A Terrible 2026

An Australian Award Show has given PlayStation the...

Take-Two CEO Rejects GTA 6 Dependence Concerns, Says It Has 15 IPs With Over 5 Million Copies Sold

The Take-Two boss addresses a journalist's concerns about the firm allegedly having no recent major hits and relying on GTA 6 to compensate.

Wolverine Has Only Sold 2.4 Million Copies In Its First 50 Days

Sony's Q2 FY2026 financial results show that Marvel's Wolverine has only sold 2.4 million copies so far, 50 days after launch.