- WB Games’s ex-CEO heavily invested in Suicide Squad: Kill the Justice League, expecting a massive financial return.
- However, the game’s release was met with criticism for repetitive gameplay, lack of originality, and a weak narrative.
- The former CEO blamed gamers for the game’s financial failure, not its design.
After Hogwarts Legacy’s massive success, Warner Bros. focused on their next major game: Suicide Squad: Kill the Justice League. Developed by Rocksteady Studios, the game was expected to become a massive hit.
With over six years in development, it had a lot of resources behind it, including big TV ads and plenty of attention on Warner Bros.-owned channels like CNN. However, despite the early excitement, the game ran into several problems that led to its eventual failure.
Why it matters: Although the game didn’t perform as expected, it taught an important lesson: the live-service model isn’t a guaranteed way to make easy money, as developers had hoped.
Bloomberg reports that David Haddad, the former CEO of WB Games, made big investments in Suicide Squad: Kill the Justice League, confident it would become a billion-dollar success.
The game shifted to a multiplayer shooter genre, moving away from Rocksteady’s usual focus on single-player games. This change caused tension within the team, as many developers were more skilled at developing story-focused, single-player titles.
The gap between the studio’s expertise and the game’s demands resulted in several departures, including key leaders like Jamie Walker and Sefton Hill, who left to establish their own studio.
However, Haddad did not care about any of that, and was hellbent on pursuing the live-service strategy for Suicide Squad: Kill the Justice League. When the game finally launched, it struggled to connect with fans.
The gaming community, already filled with online shooters, showed limited interest in another entry. Critics and players criticized the game for repetitive gameplay, lack of innovation, and a departure from Rocksteady’s signature storytelling.
When the game didn’t meet sales expectations, the ex-CEO went on to blame gamers for a reportedly $200M loss.
To address fan disappointment, Rocksteady quickly wrapped up the game’s story with an animated scene revealing that the supposedly dead Justice League members were actually clones. This decision felt like a step back and only pushed fans further away.
Warner Bros. and Rocksteady have since shifted their focus, dropping plans for any more post-launch content and focusing on new projects. The report also mentions that Rocksteady is ready to return to making single-player games, possibly bringing back the Batman franchise.
Do you think Suicide Squad: Kill the Justice League should’ve been a single-player title instead? Let us know your thoughts in the comments, or join the discussion on the Tech4Gamers forum.
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