Ex-Rockstar Dev Suggests Studios Were Too Quick To Adopt Unreal Engine 5

Expert Verified By

Recommends Sticking To Custom Engines!

Story Highlight
  • Unreal Engine 5 has seen widespread adoption by the industry since its debut a few years ago.
  • Many games using the engine run poorly, and a Rockstar veteran wonders whether the industry made the switch too quickly.
  • He believes teams using custom engines like Rockstar’s RAGE made the right choice.

Unreal Engine 5 has become notorious for its poor performance across a wide range of games, with Metal Gear Solid 3 Remake being the latest example. Interestingly, Epic Games has refused to blame the technology itself, suggesting that developers need to optimize their games further.

Following recent events, a former Rockstar developer has shared his thoughts on the matter. He suggests that the industry may have jumped the gun on adopting Unreal Engine 5.

Why it matters: Unreal Engine 5 has become the most widely used engine in the industry today, with more and more teams leaving behind their proprietary technology to join Epic Games’ ecosystem.

Former GTA Developer on Unreal Engine 5
Former GTA Developer on Unreal Engine 5 | Image via Twitter

Obbe Vermeij is one of the industry’s most experienced developers, boasting experience with games like GTA San Andreas and Vice City.

When asked to share his thoughts on recent grievances with Unreal Engine 5, he noted that it was interesting how quickly teams shifted to Unreal Engine 5. Even teams like CDPR, which had already invested plenty of time and effort into their technology, made the switch, so this observation is quite reasonable.

Obbe Vermeij went on to say that Rockstar made the right choice by continuing to use RAGE for GTA 6, suggesting that he is in favor of custom engines. Perhaps the industry would have avoided so many technical problems had other studios taken a similar route.

I think R* did right by sticking to RAGE.

For context, teams like Konami abandoned the Fox Engine with Metal Gear Solid 3 Remake, and others like Hangar 13 left behind the Fusion Engine when making Mafia: The Old Country.

Many of these teams had already produced technically sound releases on other technologies, so various developers have found the sudden interest in Unreal Engine 5 a bit jarring.

Unreal Engine 5 Games on Xbox
UE5 Is Powering Some of The Biggest Games This Generation

On the other hand, certain teams like id Software seem to be moving forward with new iterations of in-house technology like id Tech. According to Obbe Vermeij, this seems like the smarter of the two choices.

What do you make of the developer’s opinion? Let’s discuss in the comments and on the Tech4Gamers Forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Epic Games Accuses Valve of “Illegal” Methods Over Steam Microtransactions and Fees

Epic Game's CEO accuess Valve, stating that the company still employs excessive commissions and pricing structures that he claims are illegal.

Bethesda Veteran Says Starfield Would’ve Been A Hit If It Was Developed By Some Other Studio

Skyrim lead says if a new, smaller studio developed Starfield, it would've been a hit, because the expectations from Bethesda were too high.

Modders Unlock Multi-Frame Generation Alongside FSR 4, Results Shown On The RX 7900

Modders have now managed to enable FSR 4 and Multi Frame Gen on the 4-year-old RX 7900 and showcased it by running Cyberpunk 2077.

Ex-Rockstar Dev Praises Crimson Desert: “I’m Impressed With The Game”

A former Rockstar developer has reacted to Crimson Desert's latest gameplay, sharing nothing but positive words for the RPG.

Resident Evil Requiem Will Be Less Scary Than RE7, But Still An Improvement Over Village

Resident Evil Requiem director Koshi Nakanishi says that Capcom has toned down the horror in the game since players found RE7 too scary.