Starfield Ship AI Was Intentionally Made Stupid, Claims Todd Howard

Expert Verified By

Difficulty Toned Down To Offer Accessible Experience!

After many years of development, Bethesda launched the sci-fi RPG Starfield to critical and commercial acclaim, being played by more than 10 million players in less than a full month.

The game has received praise for various aspects, such as the massive world consisting of more than 1,000 planets, the RPG mechanics, and more. However, the space combat has received some criticism for being too easy.

A major part of this lack of difficulty comes from the unimpressive AI, but director Todd Howard claims that the AI was dumbed down on purpose to ensure an enjoyable experience for the players.

Why it matters: Many gamers have criticized games for being too easy in the past, claiming that the experience is not engaging when enemies offer little resistance.

During a recent podcast, Todd Howard provided insights into the game’s development process.

He revealed that Bethesda took about one year for bug fixes, ensuring a pleasant experience at launch. Reducing the AI difficulty was also part of the goal to ensure the best experience for players.

Todd Howard explained that it is not difficult to make enemies that are competitive and push players to their limits. However, this can lead to frustration if players are constantly barraged with attacks.

He believes the solution to this problem is to make enemy AI really stupid. Todd Howard said:

“They need to turn and basically be like hey player why don’t you shoot me for a while.”

The director also emphasized the need to telegraph mechanics through AI enemies, allowing players to learn from certain actions throughout the game.

Starfield

The approach of AI enemies taking turns to attack has become common across the industry, and Bethesda’s approach helps explain why several games rely on more lenient AI instead of challenging their players.

While many claim that it leads to boring gameplay, it has worked in the past, and Bethesda sought to stick with this formula for Starfield.

The studio aimed to create an easy-to-use space combat system that would not require players to learn complicated systems. Therefore, the AI required several adjustments throughout development.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Black Ops 7 Beta Struggles on Steam – Player Count Nearly 5x Lower Than Battlefield 6 Beta

According to SteamDB, Black Ops 7 beta player count only topped at about 100K players, compared to Battlefield 6 beta's over 500K.

Activision Claims 97% Of Black Ops 7 Cheaters Are Banned Within 30 Minutes

97% of Call of Duty: Black Ops 7 cheaters were banned within 30 minutes of signing in, while only 1% made it into the game.

Silent Hill 3 Remake Reportedly Coming in 2028 as Bloober Team Works on Resident Evil-Inspired New IP

Bloober Team is rumored to be working on a Silent Hill 3 remake and a new Resident Evil-inspired IP, with releases expected in 2026 and 2028.

Battlefield 6: EA Promises 120 FPS Performance on Consoles and Free DLC Support

Battlefield 6 to support 120FPS, and alongside, EA to give out a free DLC titled 'Covert Operations' during Season 1.

Microsoft Reportedly Scrapped Its Xbox Handheld After AMD’s Shocking Demands

A new report reveals that the first-party Xbox handheld was cancelled because AMD demanded 10 million sales to develop a custom SoC.