Resident Evil Requiem Hits 300+ FPS at 4K on RTX 5090 – NVIDIA Showcases Future of 4K Gaming with DLSS 4

Expert Verified By

Without DLSS 4, The Path Traced Gameplay Failed To Reach 60 FPS At 4K!

Story Highlight
  • Nvidia revealed a new Resident Evil Requiem trailer on RTX 5090, showcasing DLSS 4’s capabilities. 
  • The Path Tracing footage achieved over 300 FPS at 4K resolution using DLSS 4. 
  • The game failed to stick with 60 FPS without the upscaler. The ray tracing also massively improved visuals. 

Despite gamers’ dissatisfaction, Nvidia is confident in its decision to focus more on software than hardware in its gaming endeavors. DLSS 4 has been a huge performance booster for games using ray tracing, and a new performance comparison further solidifies it. 

Nvidia has released a new Resident Evil Requiem trailer, showcasing the path-traced game hitting over 300 FPS at 4K resolution on an RTX 5090. DLSS 4 has made this result possible, now available in over 400 games. 

Why it matters: The new DLSS 4.5 delivers even greater performance gains with its 6x dynamic multi-frame generation. The company promises smooth 240+ FPS, 4K path-traced gaming with DLSS 4.5, free of visual anomalies. 

The video shows that the game was unable to reach 60 FPS without DLSS 4 enabled with path tracing on, cementing the need for the upscaler for high-end performance.

A with-and-without path-tracing comparison also makes it harder to ignore the extreme visual gains, albeit at the cost of the aforementioned frames. So, DLSS 4 feels like a more attractive option than native frames here.

It’s unclear whether DLSS 4.5 was used in the Resident Evil Requiem trailer. Still, comparisons between DLSS 4 and 4.5 on Nvidia’s blog revealed significant visual and other technical improvements in the new version.

DLSS 4.5 makes gameplay smoother with higher FPS thanks to its 2nd-generation transformer and 6x multi-frame generation, and it also reduces ghosting and artifacts.

The edges in games are rendered much better, with more visual clarity in movement. The overall temporal stability at 4K also feels more enhanced in different AAA games. 

Do you think Nvidia’s DLSS 4.5 is a major improvement over the baseline 4 version? Are you looking forward to using it in AAA games? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Sony Announces QSSR; AI Upscaling Coming To Base PS5

Sony has officially introduced QSSR for the PS5, confirming that AI upscaling is being added to the console today.

Gears of War E-Day Review Roundup – A Triumphant Return For Xbox Exclusives

Gears of War E-Day has marked an outstanding debut with an 87 on Metacritic, with reviews calling it the best game in the franchise.

Analyst Suggests Xbox Shouldn’t Have Skipped PS5 For Gear E-Day Amid Weak Sales Concerns

Analyst says that Xbox shouldn't have skipped Gears E-Day on PS5, as it could've provided extra revenue, and we might see the port later on.

Gears of War: E-Day Devs Fear Imminent Layoffs Right After The Game’s Launch

Gears of War: E-Day developers at The Coalition fear being laid off after the game comes out, with a lot of the team having really low morale.

Memory Giant Micron Records Staggering 380% Surge In Revenue Thanks To The AI Boom

American semiconductor manufacturer Micron announced a record quarterly revenue of $54.2 billion due to sky-high memory prices.