Players Just ‘Don’t Explore’ In Open World Games Because Of Gameplay Fatigue, Says Ex-GTA 6 Designer

Expert Verified By

The Open World Fatigue Is Becoming A Big Issue!

Story Highlight
  • The former GTA 6 and Red Dead Redemption Online game designer says that players just don’t explore open-world games anymore. 
  • These games require huge time investments and are massive, which fatigues players and gives them exploration anxiety.
  • Running across a big map seems like a chore to players, so developers need to take the map size into account.

Two decades ago, imagining large-scale open-world AAA games appealed to both gamers and developers. However, these similar titles have now become part of a saturated market. Now, a former GTA 6 game designer explains that players have become tired of the genre.

The former Rockstar Games developer Cameron Williams says players simply don’t explore these massive open-world spaces anymore. In an era of fast-paced live-service titles that grab all your attention, most gamers no longer want to spend time exploring large maps.

Why it matters: The ex-GTA 6 designer argues that large open-world games appeal less to most players because of gameplay fatigue.

Many insiders and analysts predict shorter AAA games are the way forward.

Speaking to PC Gamer, the former designer clarifies that open worlds lead to gameplay fatigue for players because they require big attention spans and time investment. However, this can quickly get exhausting for gamers and cause ‘exploration anxiety.’

Players just don’t explore right? Whether that’s because you have a super action-oriented game or because they just simply aren’t compelled.

Cameron says that even getting players to look at a certain place in an open world proves to be a big challenge for developers. Therefore, they need to be manipulated into doing certain activities—like how Red Dead Redemption 2 introduces fishing in a main mission. 

They’re wondering, ‘Okay, how far away is the next thing? I really gotta run all the way across the map? And what’s my gain?’

On the flip side, players find shorter and more detailed open worlds—like Metro Exodus and Sunset Overdrive—more appealing. 

Cyberpunk 2077 Night City
Cyberpunk 2077 offers one of the best open-world experiences to date.

GTA 6 is shaping to be the next big entry to innovate in the open-world formula as we know it, as it will include real-time traffic incidents, dynamic weather systems, and much more.

Do you think the open-world games becoming massive over time have made gamers tired of them? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Assassin’s Creed Shadows Projected To Reach 6 Million Players In First Month

Assassin's Creed Shadows is doing well so far, with estimates putting the game on track to reaching 6 million players during the first month.

Indiana Jones And The Great Circle Officially Announced For PS5; Launches April 17th 2025

Indiana Jones has been officially announced for the PS5 with a release date set for April 17 and pre-orders starting soon.

Sony Knew PlayStation 1 Would Flop Without Exclusives, Former SIE Boss Declares

Former SIE executive Shuhei Yoshida says that Sony knew that exclusive games were crucial for the success of the original PlayStation.

Middle-Earth’s Nemesis System Was Created Because Gamers Kept Reselling Batman Arkham Asylum CDs

Ex-Warner Bros. executive reveals that the Nemesis system was designed to create a compelling game that would stick with gamers.

After RTX 50 Series, Gamers With RTX 40 Series Facing Issues With GeForce 572.xx Driver

Nvidia's GeForce Game Ready Driver 572.xx has been nothing short of a disaster, with new reports pointing to problems with older GPUs.