Hellblade 2 Analysis Shows 60FPS Possible on Xbox Series X

Expert Verified By

Expect 60FPS Patch Later Down The Line!

Story Highlight
  • Hellblade 2 is currently locked at 30FPS on Xbox Series X.
  • Testing with the AMD 4800S and Radeon RX 6700 shows that the PC version can get very close to 60FPS gameplay.
  • With more optimization, Ninja Theory may be able to achieve a solid 60FPS experience on consoles.

 

Hellblade 2 has become synonymous with high-quality visuals since its release, marking a huge leap forward for console gaming. However, this quality comes at a cost, with Ninja Theory pursuing a locked 30FPS experience on consoles.

While many have criticized the Xbox Series X hardware for this limitation, the console is not to be blamed. According to testing, 60FPS is achievable on this hardware with some tweaks.

Why it matters: Hellblade 2 would become the complete package with a 60FPS mode, excelling in both visuals and performance.

Digital Foundry tested the game using the AMD 4800S processor and the RX 6700 GPU for a PC build comparable to the Xbox Series X.

The team found that when running the game at 1440p with medium settings and dynamic resolution, 60FPS seemed quite achievable. Various cutscenes still dropped below 50FPS, but the gameplay segments stayed in the high 50s for the most part.

Testing makes it clear that this title in not CPU-bound. Instead, Hellblade 2 is very heavy on the GPU. Fortunately, GPU-intensive games are easier to scale across multiple sets of hardware.

This suggests that Ninja Theory could achieve similar or even better results with more tweaking and optimization on consoles. Perhaps the studio would need to lower graphics quality even further and implement more aggressive dynamic resolution scaling, but 60FPS does not seem impossible.

I’d say 60FPS is theoretically possible on the Series X with reduced resolution and effects.

-Digital Foundry

What’s interesting is that the team made a similar breakdown for Starfield that suggested such a mode could be introduced post-release. With Starfield now running at 60FPS on Xbox Series X, Hellblade 2 could be next to follow.

Hellblade 2 Character Models and Animations
Senua’s detailed and expressive character model captures every nuance of emotion. | Image via Tech4Gamers

Since Hellblade 2 is more of a cinematic adventure, a 40FPS mode would suffice for the game. Based on the testing, such a mode would be more than feasible, so either option could be patched into the title at a later date.

For now, Hellblade 2 runs at 30FPS on both the Xbox Series S|X. However, in doing so, the game achieves a new level of visual fidelity rarely seen in Unreal Engine 5 titles, let alone on consoles.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Fans Worried As Borderlands 4 Confirmed To Be Using Unreal Engine 5

Borderlands 4 project producer has confirmed in an interview that Borderlands 4 will use Unreal Engine 5. This tidbit has worried many fans.

Intergalactic Actress Praises Neil Druckmann; Calls Him Video Game God

Intergalactic actress, Tati Gabrielle says working with Neil Druckmann is a dream come true and that the director is a video game God.

Dragon Age: The Veilguard Director Blames “Hate Campaign” For RPG’s Failure

The director behind Dragon Age: The Veilguard recently addressed the wave of criticism coming the series' way after the latest entry.

PS5 Pro With PSSR Can’t Maintain 60 FPS In Space Marine 2

Sony's latest PS5 Pro is unable to maintain 60 FPS in Warhammer 40k: Space Marine 2, even with PSSR enabled.

Xbox Will Only Release Exclusives If It Doesn’t Have Resources For PS5 Port, Says Insider

Xbox has completely changed its strategy, pursuing exclusives only when a multiplatform release isn't feasible from the beginning.