Clair Obscur: Expedition 33 Would Have Required 25 Years To Make At Ubisoft, Says Director

Expert Verified By

This is Why Director Left Ubisoft To Make New Studio!

Story Highlight
  • The Clair Obscur: Expedition 33 director states that making new IPs at AAA studios is challenging.
  • He describes that even pitching such games requires influence at these studios.
  • As per the director, Clair Obscur: Expedition 33 would have required 25 years to make at a huge studio like Ubisoft.

Clair Obscur: Expedition 33 saw former Ubisoft talent delivering an iconic RPG this year, and many have been shocked by the level of quality on display. As per the game’s director, he became bored with making similar types of games at the studio.

During another interview, he elaborated that such a project would have taken multiple decades at Ubisoft.

Why it matters: AAA studios are typically a lot less willing to take big risks, making unique ideas and IPs like Clair Obscur: Expedition 33 uncommon in this part of the industry.

Speaking to Pouce Cafe, director Guillame Broche was asked whether a project like Clair Obscur: Expedition 33 would have been possible at a major studio like Ubisoft.

He discussed the complexities of AAA development, revealing that projects with new stories and ideas typically receive pushback from the higher-ups. Guillame Broche elaborated that there are multiple approval steps that need to be cleared before the project can even commence development.

He also stated that developers need to be high up in the company’s hierarchy to hope to pitch such ideas. Concluding his response, the director stated that a game like Clair Obscur: Expedition 33 would have taken a whopping 25 years to make at a AAA studio.

If it had been feasible, it would have taken me 25 years before being able to do it.

-Guillaume Broche

Therefore, the game would not have been possible to make at Ubisoft. If anything, it may have suffered a similar fate as Skull and Bones, which was stuck in development hell for nearly a full decade.

Ubisoft
Ubisoft Games Like Skull And Bones Show The Downsides of AAA Gaming

The director’s statement highlights one benefit of working at an indie or AA studio. Because Sandfall Interactive is a fairly small team, the studio was able to deliver a focused and high-quality gameplay experience with Clair Obscur: Expedition 33.

In fact, a former PlayStation exec has even dubbed the title a solid mix of AA and AAA gaming.

What are your thoughts on the director’s statement? Let’s discuss in the comments and on the Tech4Gamers Forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Gears Of War Reloaded: Remaster Of The Original Game Announced; Releases On 26th August

Gears of War Reloaded, a remaster of the original game, has been announced for release on August 26, 2025, on PC, Xbox Series X|S, and PS5.

Forza Horizon 5 And Oblivion Remastered Top PlayStation Store Downloads in April

Forza Horizon 5 and Oblivion Remastered were the most downloaded games on the PlayStation store during the month of April.

Japanese Games Are Successful Because They Can Only Be Developed In Japan, Says Ex-PlayStation Boss

The former PlayStation boss, Shuhei Yoshida, says that Japanese games are successful because only Japanese people can develop them this well.

Clair Obscur Is The Perfect Balance Between Ambition Of An AAA Game And AA Budget, Says Ex-PlayStation Boss

Ex-PlayStation boss Shuhei Yoshida says Clair Obscur: Expedition 33 is an ideal balance between the ambition of an AAA game and an AA budget.

Battlefield 5 Has Sold More Than 14 Million Copies Globally

Battlefield 5 has sold over 14 million copies worldwide since its release back in November 2018, as confirmed by the narrative director.