Starfield Allowed To Introduce DLSS Any Time, Claims AMD

Expert Verified By

Bethesda Has AMD's Support For DLSS!

AMD has an exclusive partnership with Starfield on PC. The gaming giant has confirmed the inclusion of FSR for the game, but this partnership led to concerns about the RPG skipping DLSS at release.

While PC files have suggested that this would be the case, AMD Chief Architect Frank Azor suggests the company has no plans to prevent the developers of Starfield from using other upscaling technologies like Nvidia DLSS and Intel XeSS.

Why it matters: DLSS produces a better image due to its reliance on AI and is considered the best upscaler on the market.

In a recent interview with The Verge, Azor has assured that AMD does not control what kind of upscaling technology Starfield will use. If the developers want to add support for Nvidia DLSS in the future, AMD is ready to provide full support. He said:

“If they want to do DLSS, they have AMD’s full support.”

It appears Bethesda has no plans to add support for Nvidia DLSS at the moment. Azor also gave quite a compelling explanation as to why Bethesda decided to use AMD FSR 2 technology over Nvidia DLSS.

FSR2, compared to DLSS, does not require dedicated hardware, like Nvidia RTX graphics cards, and is supported on almost every graphics card out there, including Nvidia cards that do not support DLSS.

Aside from that, the Xbox Series X|S would also be able to take advantage of FSR 2, being consoles running on AMD CPUs and GPUs, which made it easy to collaborate with AMD.

Like Nvidia-sponsored titles, AMD makes requests to prioritize the implementation of FSR technology in the game. However, Azor describes that this is a request and not a demand for exclusive use of FSR over competitors like DLSS or XeSS.

Nonetheless, it is good to see a positive response from AMD and its transparency regarding the use of upscaling technology. While AMD has received negative media coverage lately, the gaming giant’s recent statements have provided much-needed clarification.

Starfield

It is also important to note that FSR and FSR 2 are different upscaling technologies. Compared to FSR, which makes use of spatial upscaling solution, FSR 2 relies on an advanced temporal upscaling solution.

FSR 2-supported games also make it easier to implement other upscaling technologies like DLSS and XeSS because DLSS, FSR 2, and XeSS all use similar hooks. Since Starfield uses FSR 2, it will not run into such issues.

Fortunately, all hope is not lost for Nvidia graphics card owners. A modder has already confirmed that Starfield will receive DLSS through a mod on the first day of release.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Assassin’s Creed Hexe Team Cut By 50 Developers One Year Before Launch

A new report reveals that the Assassin's Creed Hexe development team has taken quite a hit lately despite the game arriving next year.

Intel Warns: AI Inference Demand Will Make CPU Prices Increase

Intel warns it's users of price increase of CPUs due to AI increasingly demanding more processors for inference tasks.

Sony PS5 Consoles And PS Portal Get A Massive Price Hike In Southeast Asia

Sony has now announced a new price increase for PS5 consoles, PS Portal, and accessories in Southeast Asia, effective starting May 1, 2026.

Crimson Desert Has Retained An Impressive Nearly 50% Players Since Launch

Crimson Desert has managed to retain 50% of its player base from the launch, marking an amazing feat especially for a single-player title.

Alien Isolation 2: Yet Another Major IP Adopts UE5 To Fan’s Disappointment

The Alien Isolation sequel is moving away from Creative Assembly's proprietary Cathode Engine in favor of the standardized Unreal Engine 5.