AAA Games on iPhone Reportedly Failed With Barely Any Downloads

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AAA Gaming Not Viable On Mobile Yet!

Story Highlight
  • Assassin’s Creed Mirage, Resident Evil 4/7, and Death Stranding were recently released on the latest high-end iPhones.
  • The games have performed very poorly, with just a few thousand purchases.
  • It seems the poor performance and high price points were to blame for the failures.

Some AAA games were released on the latest iPhones. Many people were concerned that these games wouldn’t run ideally, but Apple provided a decent gaming experience. Now that many of these titles are available, it seems like this approach has failed.

Gaming on mobile devices seems like a great idea, but it was too soon for massive AAA games to appear on this platform. As a result, the games that were released barely have any downloads.

Why it matters: The latest high-end iPhones were said to be the best gaming consoles, but they still can’t run AAA games properly.

Assassin's Creed Mirage Sales Ios
Assassin’s Creed Mirage Sales Have Been Poor on iPhone.

Resident Evil 4 & 7, Assassin’s Creed Mirage, and Death Stranding were showcased by Apple in its keynotes. While it was surprising for this company to showcase these games, few were optimistic.

Now, Mobilegamer.biz has revealed that these titles have been an utter failure on the mobile platform. Only under 3000 have paid the $50 price for Assassin’s Creed Mirage on this platform.

The game was launched on June 6. Twenty days later, it has been downloaded around 123K times despite a free demo being available. Other releases on mobile platforms can achieve such results within a few hours.

These AAA games are only playable on iPhone 15 Pro and Pro Max, along with the high-end iPads. This has likely been another factor contributing to the poor sales, with most iPhone users unable to access these AAA titles.

According to the report, Assassin’s Creed Mirage made just $138K in gross revenue.

YouTube video

 

Popular games like Resident Evil 4 have suffered the same fate. The game has been downloaded around 357K times, and its generated revenue is estimated to be $208K, which might initially seem decent.

However, the mobile gaming market is massive, so this is barely anything to write home about. Around 7000 iPhone users have bought this AAA release, which is shockingly low for an IP as big as Resident Evil.

Elsewhere, Resident Evil Village and Death Stranding have performed similarly. This shows that mobile devices aren’t ready for AAA games yet, as fans aren’t willing to spend their money on less capable ports that often run poorly due to hardware limitations.

For now, mobile gaming platforms remain dominated by free-to-play titles like Call of Duty Mobile.

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