Immortals of Aveum FSR 3 Frame Generation Now Available For Consoles

Expert Verified By

Could Be First of Many FSR 3 Supported Console Games!

Story Highlight
  • Immortals of Aveum’s latest update brings FSR 3 support to consoles.
  • Version 1.0.6.4 also enhances VRR support and adds HDR compatibility across platforms.
  • This update could pave the way for even more FSR 3-supported games in the future.

According to Ascendant Studios, the much anticipated Immortals of Aveum update, which adds support for AMD FSR 3 on consoles, has finally been released. This is the first console game to use any frame-generating technology.

The latest version of Immortals of Aveum, version 1.0.6.4, brings console support for AMD’s FSR 3 technology.

Immortals of Aveum
Immortals of Aveum Will Greatly Benefit From Improved Frame Rate

To provide a fluid experience in compatible games, AMD FSR 3 combines frame generation with AMD temporal upscaling technology to produce more high-quality frames. This technique uses temporal game data, such as motion vectors and optical flow technology. 

Additionally, the developer states that this Immortals of Aveum version enhances support for Variable Refresh Rate (VRR) across platforms and displays, which should help with frame pacing and tearing problems.

Following the update, the PC version of Immortals of Aveum also supports VRR and offers better visual quality now.

An early iteration of AMD’s technology was utilized in the FSR 3 implementation of this game. In many cases, this iteration of FSR provided players with a subpar experience. 

With the release of version 1.0.6.4, this issue has since been fixed, and support for HDR on PC has been added. On the other hand, the game now supports Nvidia’s updated DLSS 3.7 technology for those with Nvidia RTX GPUs.

Thanks to enhanced upscaling, Immortals of Aveum should now seem better across all platforms. Frame Generation will benefit console players for the first time, allowing displays with VRR support to run this Unreal Engine 5 title at better and smoother framerates.

We also expect other games to follow suit, rapidly expanding the library of FSR 3 supported games on the console platforms.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

GTA 6 Gameplay Suffers Massive New Leak Ahead of Netflix Extended Look

GTA 6 seems to have been leaked once again ahead of its Netflix gameplay premiere, and this leak shows gameplay once more.

Control Resonant Won’t Be Available On Physical Disc At Launch

Remedy Entertainment has officially announced a last-minute delay for the physical release of Control Resonant.

Phantom Blade Zero Pre-Orders Have Already Exceeded Devs’ Expectations

S-Game's Phantom Blade Zero is coming soon, and the team is already very happy with how the game is performing.

GTA 6 Has Made Almost $500 Million In Pre-Orders, 77% Sales Are On PS5 Reveals Analysis

According to an analysis firm, GTA 6 has grossed $429 million through pre-orders alone, selling a whopping 4.38 million copies worldwide.

Elden Ring Now Runs At Mostly Steady 30FPS On Switch 2 After Performance Improvements

Elden Ring on the Nintendo Switch 2 appears to have made massive strides, with recent videos showing improved performance.