- Black Myth: Wukong’s art director has confirmed in an interview that nearly 70% of the game sales are from China.
- The rest 30% are from overseas, as the RPG has performed exceptionally across the globe with over 25 million units sold.
- Based on those statistics, the entry has sold about 17.5 million in China so far, with the other 7.5 million being sold overseas.
Black Myth: Wukong has been one of the best RPGs to release in recent years, with stellar player and sales reception. While its immense success can be attributed to the Chinese players, no one would have expected the sales figure to vary so starkly compared to overseas.
Now, the game’s art director, Yang Qi, has come forward in an interview to confirm that nearly 70% of Black Myth: Wukong sales emerge from China based on the Game Science Data. The remaining 30% of players are from overseas.
Why it matters: Black Myth: Wukong has proven to be one of the best Chinese game releases in recent times, and it surpassed all expectations in the local market. The RPG has also sold a lot overseas despite cultural differences.
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As featured on the Chinese site, Weixin, Yang Qi answered queries about Black Myth: Wukong in a lecture for the China Academy of Art. He shared his astonishment about the game’s success, saying it succeeded worldwide because the gameplay went beyond cultural values.
‘The earlier data accounted for about 30%, but in fact, this proportion has exceeded our expectations, and it has also been recognized by many overseas players.’
For those not in the know, Black Myth: Wukong has sold over 25 million copies worldwide. So if these statistics are anything to go by, about 17.5 million sales have emerged from China alone, while the rest of 7.5 million are overseas sales.
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Black Myth: Wukong still appears to have a good future ahead, as a DLC is rumored for the entry to launch in Q1 2025. Additionally, Game Science has also hinted at a potential sequel for the Black Myth franchise in the past.
Do you think Black Myth: Wukong’s success is only a result of the local market, or was it destined to perform well? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.
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Shameer Sarfaraz has previously worked for eXputer as a Senior News Writer for several years. Now with Tech4Gamers, he loves to devoutly keep up with the latest gaming and entertainment industries. He has a Bachelor’s Degree in Computer Science and years of experience reporting on games. Besides his passion for breaking news stories, Shahmeer loves spending his leisure time farming away in Stardew Valley. VGC, IGN, GameSpot, Game Rant, TheGamer, GamingBolt, The Verge, NME, Metro, Dot Esports, GameByte, Kotaku Australia, PC Gamer, and more have cited his articles.