Xbox Paid Devs Up To $20 Million To Secure Day One Releases For First Console

Expert Verified By

"They were all in Sony's pockets!"

Xbox began its journey in the gaming industry in 2001. Over two decades ago, PlayStation was leading the console market with the PS2, which would later go on to become the best-selling home console of all time.

As a new competitor, Xbox struggled to find its place between Sony and Nintendo’s already dominant position. However, Microsoft was not ready to give up easily and ensured that Xbox would survive in the market.

According to a recent podcast, Microsoft resorted to paying developers and publishers to ensure they would prioritize Xbox as a platform.

Why it matters: This was an essential step in ensuring the survival of Xbox. Had Microsoft not taken such measures, the gaming giant may have been left in the dust during its first generation.

During the recent episode of the Iron Lords podcast, Peter Moore, who worked as VP of Microsoft’s Interactive Entertainment Division, was featured as a guest. When discussing the history of Xbox, he pointed to Nintendo and Sony’s strong hold over the market.

Peter Moore elaborated that publishers and developers knew the majority of users would be found on Sony and Nintendo platforms. This made the recently launched Xbox console a low priority.

This meant that Microsoft had to offer developers an incentive to work with their platform. These offers usually ended up with Microsoft saying:

“If we give you $5-20 million to support your team, can we at least get day and date with the others if not an exclusive?”

Peter Moore also pointed to the failure of the Sega Dreamcast, which gave Sony’s PlayStation an even stronger position in the market.

Recent years have seen Microsoft returning to such incentives, choosing to buy publishers and developers or paying them for Game Pass deals. As a result, upcoming releases like Lies of P will be headed to the service.

The gaming giant is currently treading toward finalizing its $68.7 billion deal for the purchase of Activision Blizzard, which was recently approved in New Zealand.

This incident shows the gaming industry can be extremely difficult to break into, and Microsoft had a long and difficult road for the Xbox in 2001. However, the gaming giant continued to work with developers and eventually created its best-selling console, the Xbox 360.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Cyberpunk 2077 Sequel Will Target Photorealistic Graphics

According to a new job listing, the Cyberpunk 2077 sequel will aim for more photorealistic graphics compared to what its predecessor offered.

Phantom Blade Zero Features Seamless Non-Linear Map Instead of Open-World

According to the game director, Phantom Blade Zero will be like older FromSoftware games and have a seamless non-linear map.

Concord Is Already Being Review Bombed Before Release

Concord has already found itself surrounded by a slew of negative reviews after PS5 users review bombed its beta.

FromSoftware Voted Best Game Developer Of The Industry

Fans recently voted FromSoftware the gaming industry's best developer, placing the team above everyone else.

Stellar Blade Job Listing Points To PC Port And Sequel

Shift Up is currently hiring for work on Stellar Blade, hinting that a PC port and new content are being worked on.