Xbox Paid Devs Up To $20 Million To Secure Day One Releases For First Console

Expert Verified By

"They were all in Sony's pockets!"

Xbox began its journey in the gaming industry in 2001. Over two decades ago, PlayStation was leading the console market with the PS2, which would later go on to become the best-selling home console of all time.

As a new competitor, Xbox struggled to find its place between Sony and Nintendo’s already dominant position. However, Microsoft was not ready to give up easily and ensured that Xbox would survive in the market.

According to a recent podcast, Microsoft resorted to paying developers and publishers to ensure they would prioritize Xbox as a platform.

Why it matters: This was an essential step in ensuring the survival of Xbox. Had Microsoft not taken such measures, the gaming giant may have been left in the dust during its first generation.

During the recent episode of the Iron Lords podcast, Peter Moore, who worked as VP of Microsoft’s Interactive Entertainment Division, was featured as a guest. When discussing the history of Xbox, he pointed to Nintendo and Sony’s strong hold over the market.

Peter Moore elaborated that publishers and developers knew the majority of users would be found on Sony and Nintendo platforms. This made the recently launched Xbox console a low priority.

This meant that Microsoft had to offer developers an incentive to work with their platform. These offers usually ended up with Microsoft saying:

“If we give you $5-20 million to support your team, can we at least get day and date with the others if not an exclusive?”

Peter Moore also pointed to the failure of the Sega Dreamcast, which gave Sony’s PlayStation an even stronger position in the market.

Recent years have seen Microsoft returning to such incentives, choosing to buy publishers and developers or paying them for Game Pass deals. As a result, upcoming releases like Lies of P will be headed to the service.

The gaming giant is currently treading toward finalizing its $68.7 billion deal for the purchase of Activision Blizzard, which was recently approved in New Zealand.

This incident shows the gaming industry can be extremely difficult to break into, and Microsoft had a long and difficult road for the Xbox in 2001. However, the gaming giant continued to work with developers and eventually created its best-selling console, the Xbox 360.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Modders Double GTX 1650 VRAM From 4GB to 8GB, Get Massive Performance Gains in God of War

A Brazilian modding team has doubled the GTX 1650's VRAM from 4GB to 8GB, leading to a sizeable performance bump.

Naughty Dog Job Listings Suggest Intergalactic Development is Nearing Completion

According to several Naughty Dog job listings, Intergalactic is nearing the end of development and could target a mid-2027 release window.

AMD Radeon May Raise GPU Prices by 10-15% in the Second Half of 2026

AMD Radeon is preparing to raise GPU prices by 10-15% in the second half of 2026, starting in Q3, due to rising VRAM costs.

Sony Removes Mention Of Multiplatform Strategy From Annual Report, No PC Launch For Single-Player Titles

In its annual report for FY 2025, Sony removed any mention of porting its first-party titles to multiple platforms.

Take-Two Stock Value Rises By Nearly 5% After GTA 6 Pre-Order Announcement

Take-Two's stock shows a sharp rise after Rockstar confirmed GTA 6 pre-orders for June 25, 2026, reflecting strong investor confidence.