Remedy Faces ‘Profit Warning’ as FBC: Firebreak Loses Nearly Half Its Budget

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Another Bites the Dust in the Pursuit of Live-Service!

Story Highlight
  • Remedy issues ‘profit warning’ over FBC: Firebreak for which half of the game’s budget is being recorded as a loss.
  • The game peaked at fewer than 2,000 players, despite its unique live-service traits.
  • The recent ‘Breakpoint’ update was meant to draw new players, but failed to do so.

While the creators behind Control and Alan Wake sought to take a unique spin on the live-service trend, they couldn’t quite stick the landing with FBC: Firebreak. The co-op first-person shooter was supposed to be something new for the developers, and despite its appealing elements, it turned out to be an absolute flop.

At the time of writing, the game has only 64 active players, and the peak didn’t even reach 2000 players properly. As such, developers Remedy have now issued a ‘profit warning’ and recorded a £14.9 million impairment. 

Why it matters: The failure of FBC: Firebreak failure is a testament that developers like Remedy should stick to their lane of developing single-player titles, which is something they’re good at. 

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Remedy has updated its outlook for 2025, issuing a profit warning. £14.9 million of FBC: Firebreak is now recognized as a non-cash impairment, which is mostly development and distribution costs.

For reference, it took €30 million overall to develop the game. The company’s operating profit is now expected to be negative and will experience a dip compared to last year.

Last month, a massive update titled ‘Breakpoint’ was released for the game, meant to overhaul major parts of the game and introduce new content. However, that still wasn’t enough to bring new players in. 

While we balance future investments to the title, we continue developing and improving the game in line with our updated long-term sales forecast.

With such a low player count, the title is suggested to be abandoned, as stated by the CEO above. Aside from the handful of users playing the game, this news won’t really bother anyone.

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While still a live-service game, FBC: Firebreak aimed to stand out from the crowd by removing microtransaction elements and having no battle pass at all. Ultimately, the developers failed to address the core aspects of the game, which were repetitive gameplay and a lack of content.

Are you one of the rare gamers who played FBC: Firebreak? If yes, then let us know your thoughts in the comment section or at the official Tech4Gamers Forums.

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