FBC Firebreak Ditches Live Service Trends: No Battle Passes, No Microtransactions

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All Post-Launch Content Will Be Absolutely Free!

Story Highlight
  • Remedy Entertainment’s FBC Firebreak reimagines modern co-op shooters and does not feature a live service model.
  • Alan Wake 2 studio has ditched any FOMO elements that may sully the experience for players.
  • It features a fun gameplay loop without any limited-time events, paid post-launch content, or battle passes.

FBC Firebreak is dumping all live service elements to deliver a fun experience for players who quickly want to hop into a round and have fun. The entry is a relaxing take on modern co-op shooters without the headaches of microtransactions and battle passes.

Why it matters: FBC Firebreak will offer a refreshing take on multiplayer—quick, stress-free matches with no microtransactions.

FBC Firebreak
FBC Firebreak is Remedy’s first attempt at multiplayer shooters.

The new FBC Firebreak preview by Xbox reveals that the game will feature a healthy balance of replayability and uniqueness, allowing for heart-pounding multiplayer gameplay.

Remedy will let you choose how fast you want a round to finish by selecting clearance levels that get progressively difficult.

Only got time for a quick burst? Jump into a low Threat, low Clearance mission for a bit of instant gratification. Settling down for the long haul? Grab your friends and start upping that Clearance level.

All post-launch content in the shooter will be free, so there will be no FOMO elements muddying all the fun to be had. Players can collect in-game currency during the missions, which makes gameplay all the more interesting.

Firebreak is being made purposely without daily or limited-time events, to ensure you never feel like you’re being forced to play.

Remedy Entertainment uses a tried-and-true gameplay formula: three parties jump into missions together, with players using unique weapons, perks, and Crisis kits with wacky utility tools to clear levels.

FBC Firebreak
The spin-off takes place six years after Control’s ending.

The entry is targeting a summer 2025 launch, but no exact release date has been announced yet.

Do you think more multiplayer games will start ditching live-service elements in the future, or is the genre too successful to die early? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

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