Studios Need To Have More Faith In Live Service Games, Says Dev

Expert Verified By

Live Service Games Need Time To Become Profitable!

Story Highlight
  • While many believe live service games are unsustainable, the Warframe boss has a different opinion.
  • He says that massive publishers turn away too soon from the genre and don’t have enough faith in their titles.
  • He urges teams to stick with their work for longer.

Everyone has a different opinion on live service titles. While most publishers believe the genre is not sustainable and only works when done right, others are in favor of live-service gaming.

Not too long ago, the former Halo lead defended the genre, stating that such titles are better than single-player games. Now, the Warframe boss has also shared a similar opinion, stating that publishers move away from the genre too soon.

Why it matters: Live service gaming is still the most successful in the modern era. Over 73% of all the time spent on video games was based on this genre last year.

Live Service Games
Live Service Games Have Seen Great Success Over The Past Few Years

During a recent interview with VGC, Digital Extremes CEO Steve Sinclair talked about the genre, stating that publishers and developers should have more faith in their releases.

He discussed how big publishers abandon their games soon after a poor launch, thinking they won’t do great despite spending years on their development.

It comes out, doesn’t work and they throw it away.

-Steve Sinclair

He explained that publishers are terrified because the operating cost of live service titles is high, and they back off way too soon. This leads to many games being unable to realize their full potential.

We’ve seen this with amazing releases that I  think have massive potential.

-Steve Sinclair

Live Service
Live Service Titles Are Quite Risky For Studios Today

There is truth to Steve Sinclair’s words since various live-service titles have found success later down the line. For instance, Battlefield 2042 saw a notable resurgence after suffering from a poor release.

On the other hand, several examples also show that recovering from such a launch can be very challenging.

Nonetheless, most developers remain interested in exploring the genre. It was recently reported that 95% of developers are currently experimenting in the live service genre despite the high risk.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Windows 11 Xbox Mode Delivers Clear Gaming Performance Gains Across Nvidia & AMD GPUs

Microsoft's new Xbox Mode on Windows 11 devices delivers clear FPS gains across various titles tested across Nvidia and AMD GPUs.

Rayman Legends Remake To Be Announced This Summer, Could Be A Big Success For Ubisoft Says Insider

An insider has said that Ubisoft might announce the Rayman Legends remake this summer, and it could go on to be a big success for Ubisoft.

PlayStation Used Its New AI Animation Tool To Remaster Horizon Zero Dawn

SIE CEO has revealed that PlayStation used its AI animation tool to remaster Horizon Zero Dawn, with more studios adopting it as well.

Guerilla Co-Founder Is Making A New Game Engine With AI-Integration To Rival Unreal Engine

Former Epic dev Arjan Brussee has revealed that he is building a new game engine that can rival Unreal Engine thanks to native AI agents.

New Resident Evil Requiem DLC Faces Mixed Reception From Players

The new Leon Must Die Forever mode has seen mixed reception by players online, with many fans left wishing for the classic Mercenaries mode.