PlayStation Believes Game Subscriptions Are Less Valuable Than Video Streaming

Expert Verified By

"People Play 1 Game At A Time"

Story Highlights
  • Like Xbox Game Pass, Sony offers the PS Plus subscription service.
  • However, the Sony CEO does not find this service as valuable as traditional video streaming subscriptions.
  • Kenichiro Yoshida believes this is because gamers typically focus on one game at a time.

Gaming subscriptions are all the rage today. With publishers like Ubisoft, EA, and more offering their own variants of this form of content delivery, the industry has rapidly evolved to adopt this model.

Xbox Game Pass also offered $9K worth of content last year,  making subscriptions quite handy for budget customers. However, the current CEO of Sony does not see too much value in the model, especially when compared to video streaming.

Why it matters: This stance highlights the difference in business mindset between Microsoft and Sony, with the former more focused on subscriptions as a core focus. On the other hand, this model is a bonus for Sony.

Speaking on the Norges Bank Investment Management YouTube channel, Sony CEO Kenichiro Yoshida spoke about different aspects of the gaming industry.

When asked about his thoughts on the industry pivoting toward a subscription-based model, he compared gaming subscriptions to the likes of Netflix, Disney+, and more.

The CEO holds the opinion that subscriptions make much more sense for video streaming than for gaming. He said:

“People usually play one game at a time. Many games may not be so valuable compared to video streaming services.”

However, PlayStation is not one to be left behind. Offering games worth $8K last year, this service highlights Sony’s hybrid approach, as stated by the CEO.

While Microsoft is all in on Game Pass, PlayStation hopes to strike a balance between premium releases and its subscriptions. This is the major reason for the lack of day-one AAA releases on PS Plus Extra or Premium.

Sony PS5 PlayStation 5

Kenichiro Yoshida also raised a great point in terms of the amount of content subscribers can consume. A game can typically last around 6-50 hours, depending on the genre, replayability, and scope. Compared to the typical movie, this is already much longer.

Games are also more expensive to buy upfront, making an interesting contrast between the subscription model offered by the gaming and video streaming industries. Still, the benefits of a subscription cannot be denied.

In the same interview, the CEO expressed his views on expanding PlayStation moving forward. Instead of targeting consoles alone, the company will focus on PC, mobile, and cloud gaming.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Samsung TVs From 2020 Lose Xbox Cloud Gaming Support As Software Updates Fall Behind

Samsung’s 2020 TVs will lose Xbox Cloud Gaming support on November 3, 2026, as software compatibility issues leave older models behind.

Ninja Theory Laying Off Staff Following Reports of Imminent Shut Down

Hellblade studio, Ninja Theory has started laying off employees following announcement that Xbox couldn't find a buyer for the studio.

Modders Bring Co-Op To Crimson Desert Early As Pearl Abyss Explores Official Multiplayer

An ambitious co-op multiplayer mode for Crimson Desert is already in development by a modder, with early testing showing promising results.

Rockstar Has Developed Lucia To Be As Iconic As Arthur Morgan And Niko Bellic In GTA 6

GTA 6 writer Alexa D'Agostino has revealed that she wrote Lucia to be as iconic as Rockstar protagonists Arthur Morgan and Niko Bellic.

KCD2 Studio Head Says He’s Tired of Usual RPG Formula, Urges Studios to Take Risks

KCD2 studio head Martin Klima argues too many RPGs follow the standard 'chosen one' formula. He wants studios to take creative risks.