- Guerrilla Games’ Decima technology could be featured across more PlayStation games in the future.
- Currently, Bend Studio and Kojima Productions are using the engine for upcoming projects.
- This unified approach could help bring down the costs of AAA development for these first-party teams.
PlayStation’s in-house Decima engine is one of gaming’s finest pieces of technology today. Powering modern releases like Horizon Forbidden West, this technology excels in the visual department, leading to incredible results for Guerrilla Games.
The latest information suggests PlayStation is keen on bringing the benefits of Decima to other studios within its umbrella, potentially resulting in a slew of future games that exhibit the same strengths as the Horizon IP.
Why it matters: The use of this technology across multiple teams could save costs and lead to greater efficiency within first-party studios, solving a major problem in the industry. This would also speed up the development of AAA titles.
According to the LinkedIn profile of senior producer Astrid Huntjens, Sony studios have expressed interest in using the Decima engine.
Managed communication and relations with other Sony studios interested in or using Decima.
-Astrid Huntjens via LinkedIn
What’s interesting about the implications of this statement is the fact that Bend Studio seems to be using the same technology for its next title. Elsewhere, Hideo Kojima’s Death Stranding 2 will showcase the same engine this year.
Astrid Huntjens’ role as a senior producer also began fairly recently, so this initiative may have started not too long ago. Perhaps future titles from PlayStation will see the Decima engine expanding to multiple studios.
Teams like Naughty Dog will likely continue developing their own technologies, but others like Haven and Firesprite could reap the benefits of Guerrilla Games’ investment in its in-house technology.
Previously, CEO Hiroki Totoki highlighted that the gaming giant needed to manage budgets better. Because a project like Concord reportedly cost so much to make, the shift toward a unified engine could be part of PlayStation’s cost-mangement efforts.
Anyhow, more use of the technology across future games would certainly open up exciting possibilities. What are your thoughts on Decima? Let us know in the comments below and on the Tech4Gamers Forums.
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[News Reporter]
Avinash is currently pursuing a Business degree in Australia. For more than three years, he has been working as a gaming journalist, utilizing his writing skills and love for gaming to report on the latest updates in the industry. Avinash loves to play action games like Devil May Cry and has also been mentioned on highly regarded websites, such as IGN, GamesRadar, GameRant, Dualshockers, CBR, and Gamespot.