Phil Spencer Justifies Multiplatform Releases; Says They Fund Great First-Party Titles

Expert Verified By

Xbox Gave Up On Trying To Move Players From PlayStation & Nintendo!

Story Highlight
  • Phil Spencer says revenue from PlayStation and Nintendo will improve Xbox’s first-party offerings.
  • He is not too concerned about losing out on 30% of the revenue on these platforms.
  • The CEO is also uninterested in pulling players toward Microsoft’s gaming ecosystem.

Xbox’s multiplatform strategy continues to be the subject of many discussions. Sharing his thoughts on the subject, Phil Spencer previously discussed how Microsoft’s hardware business would run alongside the many multiplatform releases.

The Xbox CEO has once again clarified the topic, stating that multiplatform releases will ultimately benefit the gaming giant’s first-party lineup.

Why it matters: Because Xbox is pushing for third-party releases so heavily, there has been concern about the gaming giant potentially suffering the same fate as Sega.

During the latest Xbox Era podcast, the Microsoft Gaming CEO addressed one of his past statements from the trial over the Activision Blizzard merger.

He previously described that PlayStation used 30% of the revenue from Xbox games sold on its platform to secure third-party exclusivity deals in an attempt to weaken Microsoft’s position in the gaming market.

This statement appears odd in hindsight since Microsoft has only accelerated its gaming push on PlayStation. As per Phil Spencer, this was not the best choice of words at the time. During the podcast, he clarified that the 70% revenue earned from those sales is no small deal.

In the grand scheme of things, revenue from third-party titles helps ensure Xbox can continue bringing incredible first-party experiences for gamers across all platforms.

I would love to make all the money for all of the games. The 70% we make on other platforms is helpful to us being able to build great portfolios.

-Phil Spencer

The Xbox CEO hopes these benefits will become even more apparent as the year progresses and more exciting titles appear.

Moreover, Phil Spencer stated that bringing players over to Xbox from PlayStation and Nintendo is no longer a priority. Instead, Microsoft is now attempting to maximize its global audience across all platforms.

I’m not trying to move them (PlayStation and Nintendo users) all over to Xbox.

Xbox Series X
The Series S|X Successor Could Arrive As Early As 2026

Perhaps the most interesting element to this conversation is that revenue from rival hardware will also allow Microsoft to fund its own hardware business. This may lead to an interesting dynamic where PlayStation and Nintendo’s audience become vital to future Xbox consoles, which might show up within the next two years.

What are your thoughts on the CEO’s statement? Let’s discuss this in the comments and on the Tech4Gamers Forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Elden Ring Announced For Nintendo Switch 2

During the Nintendo Direct, the Elden Ring Tarnished version was announced for the highly anticipated Switch 2.

Nintendo Switch 2 Supports 120FPS Handheld Gameplay; Launches June 5

Nintendo has announced various highly anticipated details about the Switch 2, confirming that it has a 1080p 120Hz screen.

Doom: The Dark Ages Skipped Multiplayer to Prioritize a Stronger Campaign

Doom director Hugo Martin recently discussed how the team skipped multiplayer to focus on the title's campaign.

The Witcher 4: A Huge Team Working to Build the Most Believable Open-World Yet

During a recent Podcast, CD Projekt Red revealed that a huge team is focusing on the open world of Witcher 4.

Atomfall Developer, “Games Are Made For Reports, Not Players”

The CEO of Atomfall developer has said that the main business of companies is to manage shareholder perception, not making games second.