Payday 3 Dev Issues Apology For Extremely Flawed Launch

Expert Verified By

Suffering From Connectivity Issues, Crashing, And More!

The release of Payday 3 has unfortunately been ruined by significant technical issues. This has prompted Tobias Sjögren, the CEO of Starbreeze, to extend an apology to the fans publicly.

Why it matters: The launch issues have frustrated the fans. However, the CEO’s acknowledgment of these problems offers hope that they will be addressed soon.

Two days after hitting the market, Payday 3, including its Game Pass launch, faces several connectivity issues, preventing some players from attempting a heist.

The game’s multiplayer suffered from server crashes and matchmaking problems right from early access to the official release. Players expressed dissatisfaction with problems like poor AI, performance, and awkward character movement, along with frequent game crashes.

This led to less-than-stellar reviews, with Metacritic scores hovering around 70 or lower. The game on Steam has received a surge of negative feedback, landing it in the “mostly negative” category.

Following the bumpy launch, Starbreeze’s CEO, Tobias Sjögren, has sincerely apologized to the community on behalf of the development team. Sjogren openly admitted that the online setup of Payday 3 didn’t meet expectations.

He also pointed to upcoming fixes and said:

“We work tirelessly until we have restored all services.”

In July of this year, Starbreeze made a significant change by adopting an always-online model. This decision did not sit well with many fans, and the launch has highlighted why many fans were concerned about this decision.

 

It seems this move has come back to haunt the studio, as the need for constant internet connection is the main thing keeping players from enjoying the anticipated release.

These launch issues echo through the gaming community, holding back the full potential of Payday 3. The requirement for continuous online connection and setting up a Nebula account has understandably annoyed many players.

Furthermore, incidents of heist disconnections, resulting in lost progress, have added to player frustration.

However, given the current issues, players wanting to go on solo heists can use a workaround. They can pick “Choose Friends Only” or “Invite Only” before matchmaking, wait briefly, and start playing.

If no friends join, players can team up with bots. While this option might add a bit more challenge due to AI limitations, it provides a means to bypass the prevalent server issues.

However, the big question is whether Payday 3 has already been significantly damaged, as these significant launch issues raise doubts about the future success of the third installment in the franchise.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Job Listing Confirms Sony’s Live-Service Title Fairgames Is Powered by Unreal Engine 5

Tech4Gamers came across a job listing at SIE for Fairgames, which revealed that the game is being built on Unreal Engine 5.

Intel Core Ultra 7 270K Plus Surpasses 265K by 4.2% in Geekbench Benchmarks

The Intel Core Ultra 7 270K Plus is 4.2% faster than the 265K demonstrated in a performance test by Geekbench.

Netflix Was Initially Interested in Buying EA, Disney and Fox, But Decided To Go For WB

Netflix was reportedly interested in buying EA in the first place, but then settled for Warner Bros, Fox, and Disney and their games studios.

Tomb Raider Studio Has a New Open-World Action-Adventure Project in the Works Since 2019

Eidos Montreal, studio behind Tomb Raider games is working on a new third-person action adventure game since 2019.

Ubisoft Open to Bringing Back Dual Protagonists in Future Assassin’s Creed Games; If the Story Supports It

Assassin's Creed Shadows associate game director claims Ubisoft plans to do dual protagonists in future titles if the narrative calls for it.