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AMD FSR Redstone Will Have Official Third-Party Support, Including Nvidia GPUs

Story Highlight
  • AMD FSR Redstone will have official third-party support from the start, supporting RTX and Intel Arc GPUs.
  • FSR Redstone does not require AI or Matrix Math Cores, like Nvidia’s Tensor Cores, and it can run on GPU shaders.
  • It can be directly added into DirectX or Vulkan graphics pipelines while suffering minimal latency.

AMD FSR 4 is a popular upscaler that matches, if not surpasses, all that its rivals have to offer. However, FSR Redstone (or FSR 5) is looking to push things in an unexpected direction. 

A notable AMD executive has revealed that FSR Redstone will not only be a turning point in terms of upscaling quality but also bring official third-party support.

In other words, it will expand beyond AMD Radeon GPUs and be available for third-party manufacturers, like Nvidia’s RTX and Intel Arc GPUs.

Why it matters: Having official third-party support for AMD FSR Redstone would likely make it a viable upscaling solution for Nvidia GPUs, especially for gamers who are not satisfied with DLSS technology.

Nvidia DLSS vs AMD FSR
AMD FSR may give DLSS tough competition on RTX GPUs.

In an interview with Japanese outlet 4gamer.net, Chris Hall, the Senior Director of Software Development and head of AMD’s ROCm project, reveals that AMD’s FSR Redstone was built using a ROCm project known as AMD Machine Learning to Code (ML2CODE).

The neural rendering technology used by Redstone is turned into optimized Compute Shader code by using ML2CODE. 

This means that the FSR Redstone neural rendering engine can also run on third-party GPUs.

-Chris Hall.

Additionally, FSR Redstone will also be supported by GPUs that do not have AI acceleration abilities. Unlike Nvidia DLSS, which relies on Tensor Cores, the new FSR upscaler will not need dedicated AI cores and will instead work with GPU shaders.

AMD FSR Redstone may even work on older RDNA 3-based AMD GPUs because of its design. On a side note, AMD FSR 4 now also runs on RDNA 3 and RTX 30 GPUs with some workarounds.

AMD FSR 4 vs. PSSR
Sony’s PSSR upscaler is also a strong competitor to AMD’s FSR. 

Additionally, Redstone not being platform-exclusive would mean that gamers will have the choice to switch upscalers on Nvidia GPUs easily; the same can’t be said about DLSS being available on AMD GPUs.

Do you think AMD FSR Redstone will find its footing with third-party GPU manufacturers? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

TEAMGROUP Secures Global Patents for Next-Gen Storage Solutions

[Press Release] TEAMGROUP has strengthened its role as a leader in storage technology by securing new patents in the United States, Japan, and Taiwan. These cover breakthroughs in magnetic SSDs, creator-focused docking solutions, and secure data destruction, reflecting the company’s focus on user-driven innovation.

The PD20M Magnetic External SSD, compatible with Apple’s MagSafe, delivers seamless iPhone storage expansion. With patents in the U.S. and Japan, it combines portability and style, making mobile backups simple and efficient.

The T-CREATE CinemaPr P36D integrates storage with docking features, earning design and utility patents in Taiwan. Supporting instant recording, tripod mounting, and cable management, it’s built for modern video creators.

The T-CREATE EXPERT P35S introduces one-click physical data destruction, ensuring sensitive information cannot be recovered. This patented feature redefines portable data security for professionals.

TEAMGROUP is also developing CAMM2 memory modules, designed for AI systems and mobile platforms. With a patented heat dissipation design, CAMM2 delivers efficiency and performance for future computing needs.

These patents reinforce TEAMGROUP’s strategy across its three brands: TEAMGROUP for lifestyle, T-FORCE for gaming, and T-CREATE for creativity. By merging innovation with real-world needs, the company continues to shape the next era of storage solutions.

Corsair Launches SABRE v2 PRO Ultralight Wireless Mouse Weighing at Just 36g

[Press Release] Corsair has launched the SABRE v2 PRO Ultralight Wireless Gaming Mouse, weighing just 36g, the lightest in the company’s lineup. Built for esports athletes and competitive FPS players, it delivers unmatched agility, accuracy, and responsiveness.

Equipped with 8,000Hz polling in wired and wireless modes, the SABRE v2 PRO ensures near-instant input. Its MARKSMAN S sensor supports 33,000 DPI, 99.7% resolution accuracy, 750 IPS tracking, and 50G acceleration.

Corsair SABRE V2 Pro
Corsair SABRE V2 Pro Wireless

Esports professionals praise its ultralight feel and fast response, making aiming and reacting easier in high-pressure matches. Despite its lightweight design, it offers up to 70 hours of battery life (in wireless mode, at 1kHz polling).

Moreover, the mouse offers 100 million click-rated switches, and customization through grip tape, alternate skates, and the Corsair Web Hub for DPI and macro settings.

The SABRE v2 PRO is now available via the Corsair webstore and authorized retailers worldwide.

Nvidia Partners With Intel In $5 Billion Deal To Build Next-Gen Processors

Story Highlight
  • Nvidia has announced a new $5 billion partnership with Intel across PCs and data centers. 
  • Intel will help Nvidia build x86 CPUs that integrate Nvidia RTX GPU chiplets to power a wide range of PCs.
  • For data centers, Intel will help build Nvidia-custom x86 CPUs that Nvidia incorporates into its AI platforms.

Intel has been falling behind in the booming AI market and the desktop CPU sector, with AMD slowly but surely gaining more control over the CPU industry every quarter. This has resulted in catastrophic layoffs in the past, but things may finally be looking bright. 

Nvidia has just announced a new $5 billion partnership with Intel at $23.28 per share. The joint solution will see Intel helping Nvidia build x86 CPUs that integrate RTX GPU chiplets over NVLink for PCs and data-center platforms.

Why it matters: After a series of woes by Intel over the years, the new partnership with Nvidia could finally turn things around for the company. Intel’s pre-market stock prices have already jumped by over 25%.

Nvidia
Nvidia currently has a monopoly on the GPU market.

As per the report, the new x86 RTX SoCs will ‘power a wide range of PCs’ by bringing Intel’s CPUs with Nvidia’s GPUs closer.

Compared to discrete PCIe designs, the new partnership will allow for higher bandwidth and lower latency CPU-GPU coupling to boost gaming performance. We can also expect improvements in AI inference and pro-app performance.

This historic collaboration tightly couples NVIDIA’s AI and accelerated computing stack with Intel’s CPUs and the vast x86 ecosystem.

-Nvidia CEO, Jensen Huang.

Additionally, Intel will build Nvidia-custom x86 SoCs that Nvidia adds into its AI platforms to push its data center capabilities to new extremes. So, Nvidia gains a new option alongside ARM, and Intel gets to attach its CPUs to Nvidia’s fastest-growing AI initiatives.

Together, we will expand our ecosystems and lay the foundation for the next era of computing.

The deal will also help Intel better compete with AMD. However, the future of Intel’s Arc GPUs remains unclear, as it will likely rely more on Nvidia’s GPUs in the future. 

Intel
AMD has also been catching up to Intel’s desktop CPU market.

Many specifics about the deal are also unclear, such as the number of generations and ship timing. Nonetheless, the CEOs of Nvidia and Intel will hold a press conference later today to discuss the details.

Do you think the new collaboration between Nvidia and Intel will result in stronger gaming PCs for gamers? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Microsoft Flight Simulator 2024 Reportedly Releasing on PS5 in November

Story Highlight
  • As per a new report, Microsoft Flight Simulator 2024 is arriving on PS5 consoles in November.
  • The PS5 launch will be a brand-new edition of the game.
  • Expect an announcement soon, possibly at The Game Awards or the rumored PlayStation Showcase.

The era of exclusivity has almost ended with Microsoft taking the first step in bringing its first-party catalog onto rival platforms, such as the PlayStation and Nintendo consoles. However, there are still a few core Xbox franchises that remain bound to the platform, though their exclusivity may eventually end.

As such, one leak has suggested another major Xbox exclusive announced for PlayStation. Specifically, Microsoft Flight Simulator 2024 is releasing for the PS5 consoles in November.

Why it matters: All Xbox games are gradually being ported to PS5 consoles. While Halo was anticipated to be the first PlayStation arrival, Microsoft Flight Simulator 2024’s launch on Team Blue was unexpected.

Xbox games on PlaySTation
Xbox Games Have Been Dominating The PlayStation Charts

Reported by PPE, one leaker who goes by the name of ‘Graczdari’ has reached out to the publication with the information that a brand-new edition of Microsoft Flight Simulator 2024 will arrive on PS5 soon.

It’s unclear what this new edition includes, but expect a few tweaks and enhancements specifically for the PS5 consoles

The Game Awards are set to premiere next week alongside a possible PlayStation event around the same time frame. If a PS5 port of Microsoft Flight Simulator 2024 is indeed in development, expect an announcement then.

Xbox PlayStation GoW TLOU Featured
Xbox Doesn’t Think All PlayStation Exclusives Will Arrive On Their Platform

Previously, another reputable leaker, NateTheHate, stated that the simulator would land on PS5 consoles this year, which further solidifies this claim.

The report further states that the simulator will be available in boxes, implying a physical release. However, as is typical for Microsoft-published games, physical copies may be limited.

Aside from Microsoft Flight Simulator 2024, a Halo Combat Evolved Remake is also allegedly under development, which would bring the franchise to PlayStation for the first time.

Are you excited to play Microsoft Flight Simulator 2024 on PS5? Let us know in the comments below, or on the official Tech4Gamers Forums.

Hollow Knight: Silksong Has Now Sold Over 4.2 Million Copies Worldwide

Story Highlight
  • Hollow Knight: Silksong has now sold 4.2 million copies globally.
  • Estimates predict 3.2 million sales on Steam, 500,000 each for PlayStation and Nintendo Switch, while the Xbox figures remain unknown.
  • The indie flick is expected to reach 5 million sales soon.

If 2025 wasn’t packed enough, Hollow Knight Silksong has made this fantastic year for gaming even more saturated. The Team Cherry game has exceeded expectations, with players feeling the $20 price tag was too low for a game of this quality.

The indie metroidvania reached 5 million players in three days, a milestone that even AAA games fail to reach nowadays. Now, the total sales for the game have now exceeded an impressive 4.2 million units.

Why This Matters: Indie gaming getting such a sales milestone is a big win for the industry, as it’s the only creative outlet that is innovating the genre on a consistent basis.

Hollow Knight Silksong Steam
Hollow Knight Silksong Has Been A Massive Success For Team Cherry.

According to a sales estimate by GameDiscoverCo, Hollow Knight: Silksong has now sold over 4.2 million copies around the globe. The indie game has been purchased by a whopping 3.2 million users on Steam alone, while the PlayStation and Nintendo versions have also sold 500,000 copies each.

On Xbox, the title was available for Game Pass users; hence, no sales figures have been provided for the console. However, a sizeable 1.5 million players downloaded and played the game via the subscription service, taking the overall player count even higher.

The success of Hollow Knight: Silksong has also motivated the original to improve, with the game experiencing a 600% increase in players.

Hollow Knight Silksong Steam
Hollow Knight Silksong is still at the top of the Steam charts.

Hollow Knight: Silksong’s success is a big win for the indie industry, but it hasn’t come easy. The game has 2x the negative reviews of the original on Steam, and also received heat for its brutal difficulty.

Due to its massive hype, fans also fell for scams that offered the game for free, adding another aspect to the controversy. But, with the title still among the top 10 sellers on Steam, all is going well for Team Cherry and co.

Do you think Hollow Knight: Silksong has set new standards for the indie sector? Tell us in the comments below or head to the Tech4Gamers forum for discussion. 

TV Show Adaptations Drive a 203% Average Boost in Video Game Player Numbers

Story Highlight
  • Study reveals that TV show adaptations cause an average increase of 203% in player count across the games.
  • Fallout on Prime brought in 14 million players across all games, out of which many players were new to the series.
  • In comparison, movie adaptations only increase player count by an average of 48%.

Video games are finding immense success in Hollywood recently, with major gaming giants like Sony now having more live-action adaptations planned than actual video games.

Now, a new study reveals the massive success that these live-action adaptations can bring to the entire franchise. TV show adaptations of video games saw an average growth of 203% in player counts across the game’s player numbers.

Why it matters: The gaming industry has been on an unprecedented rise in recent times, and TV/Movie adaptations have only contributed to its significant growth.

tv show adaptations rise in video game
TV Show Causing Massive Growth For Video Games

As per Ampere Analysis, TV Show adaptations have caused up to 490% growth in player counts. Fallout on Prime brought a whopping 14 million players across all games, many of whom were new players.

Before the premiere, the series only had 2.85 million monthly players, which rose to 16.84 million players post-premiere

The Last of Us TV Show also boosted the series’ player count by an average of 150%. Another notable example is Netflix’s Devil May Cry, increasing the series’ monthly player count by 2.26 million players, or 359%.

Fallout
Fallout TV Show Had 80 Million Viewers

In comparison, movies struggle to keep up with TV adaptations. Films based on video game IPs only brought in an average of 48% increased player count. Minecraft brought in a 30% increase in player numbers despite grossing $955 million in its theatrical run.

Going forward, expect more publishers to ride on this live-action bandwagon. Splinter Cell TV show is premiering soon on Netflix, in addition to FromSoftware’s development of an anime adaptation of Sekiro: Shadows Die Twice. Moreover, Life is Strange is also getting a TV show soon, which might be the perfect game to be translated for the big screen.

What are your thoughts on this story? Do you enjoy TV adaptations of video games? Let us know in the comments below, or at the official Tech4Gamers Forums.

Sony Reportedly Looking To Outsource Its Decima Engine To Other Studios

Story Highlight
  • Sony could be looking to license out its in-house Decima Engine to other studios as well.
  • The engine is one of the finest tech, featuring great visual fidelity and optimizations.
  • Recent titles to use it include Death Stranding 2 and Horizon: Forbidden West.

Decima Engine was first created by Guerrilla Games in 2013 for Killzone: Shadow Fall. However, it needed lots of improvements at that time. Kojima and Guerrilla then joined forces to enhance the engine into what it is currently. 

While Decima Engine doesn’t have some of the advanced features of Unreal Engine 5, it has evolved into one of the finest in-house tech we’ve ever seen. Therefore, it’s no surprise that Sony is looking to outsource it to other studios. 

Why it matters: Based on Death Stranding 2, Decima proved that ray tracing and other similar tech aren’t worth the performance compromise if you can make the visual fidelity similar using different techniques, showing its superiority. 

death stranding 2
Decima Engine offers some of the best visuals in the industry, with excellent optimization.

According to a Redditor who claims to have talked to a developer during a recent Kojima event in London, Sony is considering licensing out Decima Engine to other studios. This could be a great call as it would be a win-win situation. 

However, there is no confirmation of whether it will be limited to first-party studios or also include third-party developers. Nonetheless, recent job postings have proved that other in-house studios like Bend were developing their titles using Decima. 

Horizon Zero Dawn
The visuals stack up to Unreal Engine despite not having most of its features.

If Sony is indeed planning to outsource the engine, it will be beneficial for other developers, too. Death Stranding 2 was one of the most visually appealing games of all time, despite no ray tracing or any other similar tech. 

While this is most likely true, take this with a grain of salt. The developer also stated that The Last of Us Online was brilliant before Bungie interrupted its development. Anyhow, let’s wait and see what plans Sony has for the future. 

What are your thoughts on Sony outsourcing the Decima Engine to other studios? Let us know your opinions in the comments or join the discussion at the Tech4Gamers forum

Marvel 1943: Rise of Hydra Gameplay Footage Leaked Online

Story Highlight
  • Marvel 1943: Rise of Hydra gameplay footage has leaked online. 
  • Numerous screenshots have also been shared, focusing on different areas in the game and third-person gameplay.
  • The game is slated for a 2026 release, and a gameplay reveal is expected soon.

The success of Insomniac’s Spider-Man games has enticed Marvel to explore much more of the gaming world. As such, the upcoming slate of Marvel games is looking to be exciting with titles like Marvel’s Venom, Wolverine, Iron Man, and Marvel 1943: Rise of Hydra.

Details regarding Marvel 1943: Rise of Hydra have been minimal so far, with almost zero marketing surrounding the project. Now, gameplay footage for the title has emerged online, and it looks groundbreaking.

Why it matters: With the success of Insomniac’s Spider-Man games, gamers have high expectations for Marvel games moving forward. The leaked gameplay footage from Marvel 1943: Rise of Hydra assures fans that they won’t be let down.

Thanks to MP1st, we now have our first look at “Marvel 1943: Rise of Hydra.” The footage centers around Black Panther as he engages in action within a confined space. Black Panther’s character showcases impressive agility, and the game features a destructible environment.

The footage is said to be at least three years old, and keeping that in mind, many changes may have occurred. Moreover, the camera placement is also unorthodox, but it makes sense since this is development footage.

From the short gameplay footage, Captain America seems to be absent despite being the second protagonist in the game. However, numerous screenshots were also shared, offering glimpses at different locations present in the game.

View post on imgur.com

A significant part of the game will take place in Paris, with players navigating subways, tunnels, and hotels. Other than that, a few sequences will also focus on Wakanda, Black Panther’s home.

Previously, the game was confirmed to be delayed to 2026 to ensure the quality that the team expects. As such, a reveal is imminent and could take place at any time, possibly at The Game Awards.

What are your thoughts on this gameplay footage for Marvel 1943: Rise of Hydra? Let us know in the comments below, or at the official Tech4Gamers Forums.

PlayStation Handheld Won’t Hold Back PS6 Despite The Massive Spec Difference

Story Highlight
  • The upcoming PlayStation handheld won’t hold back the PS6 in any capacity.
  • Instead, PC ports are likely to impact the PS6 more.
  • Scaling down games for handheld devices has become quite simple, with developers aiming for specific resolution targets and implementing upscaling technology.

Sony is set to return to the handheld market as a new PlayStation handheld is planned for the next generation. Leaks are already starting to pour in for the smaller form-factor console, suggesting its power matches that of the base PS5.

Now, a leaker has shared additional information on the next generation of Sony consoles. He says that the PlayStation handheld won’t hinder the PS6 from reaching its true capabilities, despite the massive spec difference between the two.

Why it matters: It was only natural for most to assume that the handheld console would struggle to keep up with the home console. 

In the latest Broken Silicon podcast by Moore’s Law is Dead, a discussion regarding the next-gen PlayStation consoles arose. Massive Damage’s Bryan Heemskerk shared his two cents on the rumoured PlayStation handheld, saying it’s unlikely to hold back the PS6.

Instead, he stated that PC ports are likely to hold back PS6 more than the handheld will impact it.

He discussed how scaling down games has become more efficient by focusing on specific resolution targets rather than visual settings. Heemskerk emphasized the importance of upscaling technologies like DLSS and FSR in these scenarios.

One example is Cyberpunk 2077 on the Switch 2 going toe-to-toe with the Series S port and even looking better in a few instances, all thanks to DLSS. 

PlayStation 6 Concept Art
PS6 Will Have The Option For A Removable Disc Drive For Cost Savings

The next-generation Sony consoles will also use an advanced version of the PSSR tech, which is being made in partnership with AMD via Project Amethyst. Instead of raw power, expect bigger software leaps for future gaming devices.

Sony isn’t bound to replicate the Xbox Series S story, thanks to which the entire industry criticized Microsoft. The main reason discussed in the podcast was that Series S had underwhelming RAM, and for the PlayStation Handheld, the memory will match that of the PS6.

The PlayStation handheld is expected to be half as powerful as the PS5, but would still outperform the ROG Xbox Ally X for half the price.

Are you excited for the PlayStation handheld? Let us know in the comments below, or at the official Tech4Gamers Forums.

Nvidia Patents Smarter Raytraced Shadows And Lighting To Reduce GPU Load And Improve Gaming Performance

Story Highlight
  • Two Nvidia patents aim to reduce GPU loads and improve gaming performance, likely for a future GPU lineup.
  • The first one discusses smarter ray-traced shadows that use shadow maps to estimate where they should fall. 
  • The second patent proposes calculating lighting by organizing it into grids and sampling it more efficiently.

Ray tracing has revolutionized gaming with insane upgrades to visuals, but it is also notoriously resource-intensive. However, Nvidia is exploring different solutions to make ray tracing more efficient and manageable for GPUs.

We have identified two Nvidia patents that propose more intelligent, ray-traced shadows and lighting, designed to consume fewer resources. The company aims to make GPUs more efficient in handling ray tracing, ultimately boosting gaming performance. 

The first patent discusses using a shadow map to estimate where ray-traced shadows should fall instead of calculating every ray through alpha-tested geometry. Visibility and distance values are passed to a denoiser to smooth out shadows and make them look realistic.

A shadow map stores the distance of geometry as seen from the point of view of a light source. The shadow map lookups are also used to determine a visibility value for the pixel and a distance value for the pixel. These values are then passed to a denoiser, which […] smooth[s] out a resulting image during the rendering process.

Why it matters: These Nvidia patents could significantly reduce the resources required for ray tracing and lighting in future GPUs, making them more effective in handling AAA games. 

The flowchart shows a way to improve the performance of ray-traced shadows within a scene.

The patent called “PERFORMANCE OF RAY-TRACED SHADOW CREATION WITHIN A SCENE” claims that using shadow maps improves the realism and performance of ray tracing with alpha-tested geometry.

Nvidia argues that several time-consuming operations currently need to be performed to determine accurate shadows in ray tracing, consuming a significant amount of resources during the rendering process.

The second patent, called “GRID-BASED LIGHT SAMPLING FOR RAY TRACING APPLICATIONS,” describes using a smarter and more scalable way to handle lighting by organizing lights into a grid and sampling them more efficiently.

rendering a pixel within a particular subdivision is done by selecting lights from the subdivisions, such as grid cells, that surround and/or encompass the pixel. a number of lights are selected from subdivisions including or immediately surrounding the point, using a stochastic technique such as resampled importance sampling (“RIS”).

Each cell stores a subset of lights that are selected stochastically based on their contribution, prioritizing lights that significantly affect a cell using multiple sampling techniques. Pixels are illuminated during rendering, with more lights taken from closer cells.

This approach dramatically reduces the number of lights that need evaluation to make ray tracing faster and more scalable.

The flowchart shows a process for rendering a scene using a grid-based reservoir of resampled lights.

Nvidia argues that rendering scenes with large numbers of lights is currently computationally intensive, especially when dealing with ray-traced applications.

Nvidia has secured numerous unique patents in the past, including one to enhance GPU buffer memory management for improved gaming performance.

Do you think the new Nvidia patents will make ray tracing more efficient and accessible? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

GAMEMAX N90 Brings LED Dot Matrix Display and Wood Aesthetics to PC Chassis

[Press Release] GAMEMAX has unveiled the N90 chassis, a follow-up to the N80, combining performance with striking design. Featuring a dual-chamber layout, a 270° curved tempered glass panel, and a 512-LED dot matrix display, the N90 blends function with style for gamers and creators.

The 512-LED dot matrix panel displays system stats or custom visuals, turning the front into a tool and canvas. Users can switch between a ventilated metal top panel for airflow or a wood-finish panel for elegance, both included.

Supporting BTF motherboards, the N90 keeps cables hidden for a clean look. It also allows vertical GPU mounting with an optional bracket and PCIe 4.0 riser. Quick-release panels, a dual-chamber structure, and dedicated cable management simplify building and maintenance.

Six pre-installed Tornado Series ARGB fans provide strong airflow and 81 lighting modes. With its advanced 270° cooling layout and optimized ventilation, the N90 maintains high performance while showcasing vibrant illumination.

The GAMEMAX N90 will be available in black for $189.99 and white for $194.99 through official partners.