Multiple High-Profile AAA PlayStation Titles Failed To Sell A Million Copies On PC

Expert Verified By

These Worrying Numbers Explain The Shift To Exclusives!

Story Highlight
  • A new report reveals that many of Sony’s single-player PC ports failed to perform well.
  • They failed to reach anywhere near a million in sales, with most not even reaching the half-million mark.
  • Other PC ports were likely also sold in a similar range, driving Sony to pull back from its multiplatform strategy.

Reports earlier this year confirmed that Sony was dialing back its multiplatform strategy, with the first signs becoming apparent after it began removing mentions of PC ports from the studios under its umbrella. As a result, Ghost of Yotei and Saros PC ports were also scrapped in the process.

This sudden and drastic shift surprised many PlayStation users, and now we might know exactly why Sony went with this decision for its future. A new report shows that many of the brand’s high-profile single-player titles failed to sell anywhere near a million units on PC.

Why it matters: The reported player numbers in these PC ports would have been almost negligible for Sony, making the multiplatform strategy more cumbersome than beneficial for the brand.

PlayStation 5 PC Ports
PlayStation PC ports did not perform as well as Sony expected.

According to the detailed report by The Game Business, the Ampere estimates data discussing the launch month sales for single-player PlayStation games are as follows:

  • Ghost of Tsushima: 710k
  • God of War Ragnarok: 300k
  • Marvel’s Spider-Man 2: 260k
  • Horizon Forbidden West: 230k

Besides the Ghost of Tsushima port, the rest of the games did not even come close to the half-million margin. This shows that the brand’s single-player presence on PC only amounted to a negligible number of sales. The endeavor might not have been worth all the resources and the hit to reputation, after all.

That is not to say that Sony has failed in the PC market entirely; its multiplayer and live-service games have boasted millions of players. Helldivers 2 sold more than twice as many on PC compared to PS5, for example. Marathon also attracted over a million players on PC.

PlayStation PC Ports
These numbers might have contributed to Sony’s recent shift in strategy regarding exclusives.

Therefore, it makes sense that Sony is ditching single-player PC ports while sticking with PC releases for live-service games. Its single-player offerings are so unpopular on PC that a majority of players don’t care that Sony is prioritizing exclusives moving forward. 

Do you think these sales figures might have been the deciding factor for Sony to drop the idea of single-player PC ports? Let us know your thoughts in the comments below, or join the discussion on the Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Samsung TVs From 2020 Lose Xbox Cloud Gaming Support As Software Updates Fall Behind

Samsung’s 2020 TVs will lose Xbox Cloud Gaming support on November 3, 2026, as software compatibility issues leave older models behind.

Ninja Theory Laying Off Staff Following Reports of Imminent Shut Down

Hellblade studio, Ninja Theory has started laying off employees following announcement that Xbox couldn't find a buyer for the studio.

Modders Bring Co-Op To Crimson Desert Early As Pearl Abyss Explores Official Multiplayer

An ambitious co-op multiplayer mode for Crimson Desert is already in development by a modder, with early testing showing promising results.

Rockstar Has Developed Lucia To Be As Iconic As Arthur Morgan And Niko Bellic In GTA 6

GTA 6 writer Alexa D'Agostino has revealed that she wrote Lucia to be as iconic as Rockstar protagonists Arthur Morgan and Niko Bellic.

KCD2 Studio Head Says He’s Tired of Usual RPG Formula, Urges Studios to Take Risks

KCD2 studio head Martin Klima argues too many RPGs follow the standard 'chosen one' formula. He wants studios to take creative risks.