Lost Soul Aside Reportedly Had an $8 Million Development Budget

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"Development Cost Was Around 20% of Black Myth: Wukong’s Budget"

Story Highlight
  • Lost Soul Aside’s release has drawn heavy criticism.
  • New details have surfaced online regarding the game’s development budget.
  • Reports suggest the developers made this project with an $8 million budget.

Lost Soul Aside was just released recently to mixed reviews and an underwhelming player count. The game peaked at just over 3,000 players three days ago, but that number has already been slashed in half.

Many fans expressed disappointment, saying that waiting over a decade for this game wasn’t worth it. As it stands, Lost Soul Aside suffers from several issues, although there are still some noteworthy aspects.

Unlike other Sony-backed titles, Lost Soul Aside did not have a massive budget or a large development team. According to recent reports, the game only cost $8 million to develop.

Why it matters: Today, delivering a polished, AAA-quality experience usually requires enormous budgets and teams, apart from rare gems like Clair Obscur: Expedition 33.

Lost Soul Aside
Lost Soul Aside’s Earlier Impressions Were Also Underwhelming.

According to Bilibili, a fairly reliable source for leaks, new details about the game’s development have surfaced. The article breaks down everything from how the project began, the hurdles it faced, its development cost, and the size of the team behind it.

As you may already know, the game was originally a one-man project. Sony later picked it up, and the development team gradually expanded. While the original creator had a clear vision for the project, Sony, as the publisher, naturally had to step in, enforce its authority, and push for major changes.

When it comes to the development budget, Bilibili reports that it was around 20% of Black Myth: Wukong’s cost and about half the budget of Stellar Blade. Since Black Myth: Wukong cost approximately $40 million to develop, this puts Lost Soul Aside’s budget at around $8 million.

The pure development cost, from indirect info, was around 20% of Black Myth: Wukong’s budget, or about half of Stellar Blade’s. 

Many have been criticizing the game by comparing it to franchises like Final Fantasy and Devil May Cry. However, these comparisons don’t hold up when you consider the vast differences in budget and team size.

For reference, the latest Final Fantasy and Devil May Cry games had hundreds of developers behind them. Of course, this doesn’t excuse the game’s poor launch, but the developers are aware of the criticism and are working hard to address it.

What are your thoughts on the game’s development budget? Share them with us in the comments section below or join the official TechGamers forums for discussion.

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