Lost Soul Aside Reportedly Had an $8 Million Development Budget

Expert Verified By

"Development Cost Was Around 20% of Black Myth: Wukong’s Budget"

Story Highlight
  • Lost Soul Aside’s release has drawn heavy criticism.
  • New details have surfaced online regarding the game’s development budget.
  • Reports suggest the developers made this project with an $8 million budget.

Lost Soul Aside was just released recently to mixed reviews and an underwhelming player count. The game peaked at just over 3,000 players three days ago, but that number has already been slashed in half.

Many fans expressed disappointment, saying that waiting over a decade for this game wasn’t worth it. As it stands, Lost Soul Aside suffers from several issues, although there are still some noteworthy aspects.

Unlike other Sony-backed titles, Lost Soul Aside did not have a massive budget or a large development team. According to recent reports, the game only cost $8 million to develop.

Why it matters: Today, delivering a polished, AAA-quality experience usually requires enormous budgets and teams, apart from rare gems like Clair Obscur: Expedition 33.

Lost Soul Aside
Lost Soul Aside’s Earlier Impressions Were Also Underwhelming.

According to Bilibili, a fairly reliable source for leaks, new details about the game’s development have surfaced. The article breaks down everything from how the project began, the hurdles it faced, its development cost, and the size of the team behind it.

As you may already know, the game was originally a one-man project. Sony later picked it up, and the development team gradually expanded. While the original creator had a clear vision for the project, Sony, as the publisher, naturally had to step in, enforce its authority, and push for major changes.

When it comes to the development budget, Bilibili reports that it was around 20% of Black Myth: Wukong’s cost and about half the budget of Stellar Blade. Since Black Myth: Wukong cost approximately $40 million to develop, this puts Lost Soul Aside’s budget at around $8 million.

The pure development cost, from indirect info, was around 20% of Black Myth: Wukong’s budget, or about half of Stellar Blade’s. 

Many have been criticizing the game by comparing it to franchises like Final Fantasy and Devil May Cry. However, these comparisons don’t hold up when you consider the vast differences in budget and team size.

For reference, the latest Final Fantasy and Devil May Cry games had hundreds of developers behind them. Of course, this doesn’t excuse the game’s poor launch, but the developers are aware of the criticism and are working hard to address it.

What are your thoughts on the game’s development budget? Share them with us in the comments section below or join the official TechGamers forums for discussion.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Black Ops 7 Beta Struggles on Steam – Player Count Nearly 5x Lower Than Battlefield 6 Beta

According to SteamDB, Black Ops 7 beta player count only topped at about 100K players, compared to Battlefield 6 beta's over 500K.

Activision Claims 97% Of Black Ops 7 Cheaters Are Banned Within 30 Minutes

97% of Call of Duty: Black Ops 7 cheaters were banned within 30 minutes of signing in, while only 1% made it into the game.

Silent Hill 3 Remake Reportedly Coming in 2028 as Bloober Team Works on Resident Evil-Inspired New IP

Bloober Team is rumored to be working on a Silent Hill 3 remake and a new Resident Evil-inspired IP, with releases expected in 2026 and 2028.

Battlefield 6: EA Promises 120 FPS Performance on Consoles and Free DLC Support

Battlefield 6 to support 120FPS, and alongside, EA to give out a free DLC titled 'Covert Operations' during Season 1.

Microsoft Reportedly Scrapped Its Xbox Handheld After AMD’s Shocking Demands

A new report reveals that the first-party Xbox handheld was cancelled because AMD demanded 10 million sales to develop a custom SoC.