GTA 6 Reportedly Uses Hybrid Ray Tracing For Next-Gen Visuals

Expert Verified By

GTA 6 Should Be A Visual Treat!

Story Highlights
  • GTA 6 uses ray-traced global illumination and reflections.
  • The trailer suggests a hybrid software and hardware ray tracing solution.
  • Ray-tracing shadows appear to be missing from the footage.

With GTA 6 being revealed recently, Rockstar has broken several records thanks to an impressive trailer. Part of what made the trailer so compelling was that Rockstar appears to be heavily leaning into ray-tracing technology.

Tech experts at Digital Foundry have shared instances of global illuminations and ray-traced reflection in the game, proving that ray-tracing will play a huge part in elevating the visual experience offered by this entry.

Why it matters: Red Dead Redemption 2, despite the lack of ray tracing, is still one of gaming’s best-looking releases, proving Rockstar has always pushed the boundaries of visuals and tech.

The trailer shows realistic light reflections on several occasions. During the car chase sequence, the side mirror also appears to utilize ray-traced reflections, further highlighting that this technology will play a significant role in GTA 6.

These instances indicate a possible hybrid solution combining hardware and software ray-tracing. Digital Foundry says:

“One of the features evident in the trailer is that they could be using proper RTGI.”

However, ray-traced shadows are seemingly missing from the game’s first trailer. While they may be added later on, the trailer shows a focus on ray tracing for realistic lighting and reflection.

With GTA 6 launching as a console exclusive, Rockstar could have decided to cut ray-traced shadows for resource management. This element could still be part of the PC Port down the line, where the team has more capable hardware to work with.

GTA 6 Female Protagonist Lucia

Not too long ago, the studio tested the waters with ray tracing on consoles. The most recent GTA 5 release includes ray tracing features for PS5 and Xbox Series X, so Rockstar Games is already quite familiar with this technology.

GTA 6 will be released in 2025, marking the developer’s first AAA launch since 2018. With prior experience and record anticipation, hopes are high for the studio to produce an exceptional blend of these technologies in its upcoming title.

Because GTA 6 seems to be pushing the latest consoles to their limits, the game is expected to be locked to 30FPS at launch. However, if these technologies can create a truly next-generation experience, we feel the tradeoff will be worth it.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Activision Sets Ambitious Goal of Making The Greatest Halo Game To Date

Activision has outlined its plans for Halo, and the team is moving forward with the goal of creating something the series has never seen.

Xbox Will Shutter Hellblade Studio As It Couldn’t Find Any Buyers For It

Xbox says it's going to shut down the Hellblade studio, Ninja Theory, as they couldn't find a buyer, following 2 offers falling through.

Xbox Hit With Major Restructuring, Cuts 268 Jobs & Reorganizes Multiple Studios

Xbox confirmed in a new memo that it's continuing job cuts as part of its major restructuring. Multiple studios have also merged together.

Activision Takes Over Halo Development And Multiple Other First-Party Xbox Teams

Xbox has handed over multiple of its most important IPs to Activision Blizzard as part of the ongoing reset.

Call of Duty Fans Launch Petition To Rid Series of Skill-Based Matchmaking

Call of Duty fans are pushing back against skill-based matchmaking, with a new petition calling for SBMM to be removed from the series.