Ghost of Tsushima Had A Budget of Just $60 Million

Expert Verified By

Less Than Half of GOW Ragnarok's Budget!

Story Highlights
  • Ghost of Tsushima was one of the last major PS4 first-party games.
  • A developer’s LinkedIn profile confirms that the game had a budget of just $60 million.
  • This budget is less than half of what PlayStation spent on games like God of War Ragnarok.

Ghost of Tsushima was Sucker Punch Productions’ most ambitious project, requiring over six years of work from the studio. This Japanese adventure was released three years ago and was praised for multiple strong aspects, including its beautiful open world.

It also inspired other studios to explore Japanese settings for Western audiences. Such strengths have earned the game a reputation of being an underrated PlayStation exclusive.

While the game is compared with major AAA titles from the last decade, it had a small budget of just $60 million.

Why it matters: AAA games are only becoming more expensive to create with each passing year, making it surprising that PlayStation delivered this game within such constraints.

As noted by a financial analyst from Sucker Punch Productions, this game had a much lower budget than most AAA titles.

This is quite the revelation since Ghost of Tsushima appears to have all the qualities fans have come to expect from PlayStation games, with the studio offering a fully-fledged samurai experience.

For comparison, games like The Last of Us Part 2 and God of War Ragnarok had a budget of over $200 million. While they certainly exude higher production values, a stellar art direction and clever design from Sucker Punch Productions helped its work stand toe to toe with such releases.

Going by Shuhei Yoshida’s statement, this budget is closer to God of War 3’s production cost, a game that was released in 2010. Other games like The Witcher 3 had a budget of around $80 million.

A detailed open-world game like Red Dead Redemption 2 required $170 million to create. This is also on the higher side since Rockstar Games is a much bigger studio than most developers.

Ghost of Tsushima

Despite this budget, the game was a commercial success as it sold over 10 million units worldwide. Job listings from last year also suggest that the developers are working on a sequel of the game for the PS5.

Following this success, we believe it is safe to assume Ghost of Tsushima 2 will be given a bigger budget.

Sucker Punch Productions is a team of very talented developers. With the studio producing such an incredible game on a limited budget, we can only imagine what the sequel with a bigger budget will turn out to be like.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Xbox Creator Says Performance And Power Irrelevant Now; Exclusives Matter Most For Consoles

Original Xbox creator Seamus Blackley says the narrative of powerful consoles no longer appeals to gamers; they want exclusivity instead.

Rocksteady’s Batman Beyond Game Reportedly Part of Trilogy Exclusive To PlayStation

A new report has surfaced, stating that the Batman Beyond game might be a PlayStation exclusive and is part of a trilogy.

RTX 5070 Ti To Suffer From Supply Shortage Just Like RTX 5080 And 5090

The RTX 5070 Ti is nearly ready to be released, but recent reports state the graphics card will fall victim to significant supply shortages.

Ex-Amazon Prime Gaming VP Talks How The Company Failed to Dethrone Steam For Over 15 Years

In a new LinkedIn post, former Amazon Prime Gaming VP talked their multiple attempts to dethrone Steam as the biggest gaming platform.

Former Sony Executive Says PS6 Launching in 2028 ‘Feels Right’

According to the former SIE executive, the PS6 launching in 2028 feels like the right move because the PS5 faced slow growth at launch.