New Study Finds Some People Can Actually See Over 60FPS

Expert Verified By

Physical Trait Prevents Some From Differentiating 30 & 60FPS!

Story Highlights
  • A study has observed that certain people are naturally more perceptive to fast motion.
  • In a sample size of 80 men and women, some could see light flashes more than 60 times in one second.
  • Researchers believe the latter group has access to more visual information at any given moment.

Frame rates are a hot topic in the gaming industry. Reports like GTA 6 potentially skipping 60FPS on consoles are often enough to bring out the community’s pitchforks, yet many people are seemingly fine with playing 30FPS games on the Nintendo Switch.

According to a new study, this discrepancy is not too strange. Researchers have found that certain people are naturally more sensitive to tracking faster movements and changes, making them more sensitive to higher frame rates.

Why it matters: Console gaming is pushing for 60FPS as the new standard. This study helps explain why frame rates are such a big deal.

The study, published in Plos One, relied on a sample of 80 men and women. With ages varying from 18-35, the sample size had enough variety to aim for an accurate conclusion.

What the researchers found was that many people could see flickering lights more than 60 times in one second. However, others could only track the lights up to 35 times in the same duration.

This effectively means that frame rates are not as universal as many had initially believed.

People who see higher rates have access to more visual information per timeframe than people on the lower end of the spectrum.

-PhD Candidate Clinton Haarlem

The study describes this phenomenon as temporal resolution. This is effectively how fast a brain can distinguish between various visual signals and respond. According to the researchers, certain people see the world faster than others.

Starfield
Starfield Is One of The Few Current-Gen Games Locked At 30FPS On Consoles.

However, the study is just scratching the surface. The researchers remain curious if this trait can be trained, but they state that more data needs to be collected before an accurate conclusion can be drawn.

Anyhow, the study adds a new dynamic to the frame rate debate. While many believe everyone is capable of experiencing gaming at high frame rates, this may not be true.

Ultimately, researchers need more thorough investigations into the matter. The gaming industry is still very keen on maintaining 60FPS as the bare minimum, and consoles have begun to support up to 120FPS gameplay this generation.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Intel Develops AI Tool To Evaluate Game Visuals And Measure Impact Of Upscalers In Real-Time

Intel has developed a new AI tool named CGVQM, making it easier to objectively evaluate game visuals and the impact of upscalers on them.

RoboCop Unfinished Business Review Roundup—Satisfying Gunplay Marred By Shoddy NPCs

RoboCop Unfinished Business reviews are out. The scores reveal that the gunplay has improved, but the game falls short in many other aspects.

Silent Hill Creator Confirms Work On His Next Project Has Begun Already

Keiichiro Toyama discussed the future of Bokeh Game Studios in a recent interview, confirming that work on the team's next game is underway.

Ubisoft CEO’s Son Appointed To Lead Tencent-Backed Subsidiary, Sparking Nepotism Concerns

Ubisoft is once again under fire, as its CEO has hired his son to lead the Tencent-backed subsidiary without the necessary experience.

Multiple New Lollipop Chainsaw Games Are In The Works At Dragami Games

Multiple new projects based on the Lollipop Chainsaw IP are now in the works thanks to a collaboration between Dragami and Nada Holdings.