Dying Light Dev Believes Shorter Games Are The Future

Expert Verified By

Longer Games Are A Lot Difficult To Find TIme For!

Story Highlights
  • According to the director of Dying Light, shorter games are the way to go in the future. 
  • He believes longer games are difficult to fit into people’s lifestyles and take up a long development cycle.
  • Shorter games also allow developers to experiment more due to lower budgets, making them more innovative.

We have heard multiple times before that shorter games are the future. Amid the announcement of Techland’s new Dying Light entry, a developer has reiterated that the industry is too obsessed with the number of hours a game offers, and shorter games are the way to go.

Why it matters: Currently, the industry is focusing on producing games that last as long as possible. This has also led to open-world fatigue since most studios immediately resort to this genre when thinking of extensive experiences that last hundreds of hours.

Dying Light: The Beast will be much shorter than previous entries in the franchise.

Talking to Games Industry, franchise director Tymon Smektała revealed that the studio designed Dying Light: The Beast to be more compact than traditional AAA experiences.

Instead of adding too much content, the studio has primarily stuck to important elements this time.

 if you have a game that you have to play for 50 to 100 hours to complete, it’s really difficult to find time for that, right?

He further elaborated on how long games are difficult to fit into most people’s lifestyles. We also heard from the Hellblade 2 developers that fans prefer shorter experiences over big ones.

Smektała referenced Assassin’s Creed Odyssey, a game he has played for over 100 hours and has yet to finish. Dying Light: The Beast strikes a nice balance between a full-fledged AAA title and a DLC, so it’s a lot shorter. 

The Beast will mark the return of Kyle Crane as the protagonist.

Shorter games are also preferable because they have a shorter development cycle and require fewer developers.

Moreover, because the budgets aren’t as huge, developers can experiment with new ideas in such projects. Smektala believes this is the path most companies will take in the future. 

Talking about Dying Light 3, he said that’s a separate thing. While The Beast is a short experience, the next mainline entry won’t be following suit. It will be a complete Dying Light experience like its predecessors.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Cronos: The New Dawn Concept Art Reveals Uncanny Similarities To Silent Hill 2 Remake

Bloober Team's upcoming project, Cronos: The New Dawn, will possibly have environments similar to Silent Hill 2, as concept art teases.

Ubisoft Skipped Unreal Engine 5 To Give Devs Artistic Freedom In AC Shadows, Says Technical Architect

Ubisoft has revealed that it skipped Unreal Engine 5 for AC Shadows because it couldn't give the developers their creative freedom.

Bungie Shrinking Further As Devs Moving To Other PlayStation Projects

Bungie's strategic partnership team has now become part of PlayStation's franchise development and portfolio strategy division.

PC Game Pass Could Be Coming To Steam, Suggests Rumor

A new leak suggests that PC Game Pass could be coming to Steam based on some developments in the last few hours.

Fans Worried As Borderlands 4 Confirmed To Be Using Unreal Engine 5

Borderlands 4 project producer has confirmed in an interview that Borderlands 4 will use Unreal Engine 5. This tidbit has worried many fans.