Lead Dev Believes CDPR Should Adopt Dishonored’s Level Design Approach

Expert Verified By

Taking Inspiration From Dishonored Level Design!

Cyberpunk 2077 was a massive departure for CD Projekt Red. The developer had previously earned plenty of fame for The Witcher 3, but Cyberpunk 2077 offered a completely different style of gameplay, a new setting, and more.

While the game’s shortcomings and positives have been discussed plenty of times over the last few years, the developers have recently joined the conversation.

In a recent GDC panel, Level Designer Miles Tost shared his thoughts on the lessons the team had learned on non-linear level design.

Cyberpunk 2077

The developer believes that branching paths need to be given more importance and pointed to Arkane’s Dishonored franchise as an excellent example of this kind of non-linearity in games. He stated:

“We need to treat paths as special. This is what creates value in the choices players make.”

While non-linearity was the goal, CD Projekt Red also made a well-crafted experience for players who did not wish to explore multiple options. However, this approach led to many players defaulting to similar playstyles.

The level designer further explained that he had come up with a few rules to make engaging non-linear levels. This includes incentivizing exploration through isolated paths, rewarding exploration in meaningful ways, and more.

As such, the developer has acknowledged that games like Dishonored have managed to reward exploration through their level design.

Cyberpunk 2077 has seen a massive shift in perception over the last year. With constant updates and a phenomenal anime adaptation, players have given the game another chance, and many have found themselves impressed with CD Projekt Red’s latest work.

However, Level Designer Miles Tost and the team have already acknowledged several shortcomings that can be improved in the game. As such, the studio will likely apply recent lessons to the already-announced sequel for an even more impressive release.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Modders Double GTX 1650 VRAM From 4GB to 8GB, Get Massive Performance Gains in God of War

A Brazilian modding team has doubled the GTX 1650's VRAM from 4GB to 8GB, leading to a sizeable performance bump.

Naughty Dog Job Listings Suggest Intergalactic Development is Nearing Completion

According to several Naughty Dog job listings, Intergalactic is nearing the end of development and could target a mid-2027 release window.

AMD Radeon May Raise GPU Prices by 10-15% in the Second Half of 2026

AMD Radeon is preparing to raise GPU prices by 10-15% in the second half of 2026, starting in Q3, due to rising VRAM costs.

Sony Removes Mention Of Multiplatform Strategy From Annual Report, No PC Launch For Single-Player Titles

In its annual report for FY 2025, Sony removed any mention of porting its first-party titles to multiple platforms.

Take-Two Stock Value Rises By Nearly 5% After GTA 6 Pre-Order Announcement

Take-Two's stock shows a sharp rise after Rockstar confirmed GTA 6 pre-orders for June 25, 2026, reflecting strong investor confidence.