Concord Dev Firewalk Shut Down By PlayStation After Colossal Failure

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Historic Failure For Gaming Industry!

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  • After the Concord servers were closed down, PlayStation is shutting down the team behind this game.
  • Hermen Hulst has thanked everyone at Firewalk Studios for contributing to PlayStation’s first-party teams.
  • He stated that this decision was very difficult to make.

Concord was far from an unambitious game, yet it failed to make an impact in the saturated live service market. In fact, many have dubbed PlayStation’s latest failure one of the industry’s biggest bombs.

Following Concord’s closure just days after its official release, the bad news continues for Firewalk Studios. PlayStation has confirmed that the studio is being closed down permanently.

Why it matters: Concord was a hefty investment. Some reports claimed that it had a budget as high as $400 million, making it one of AAA gaming’s most expensive productions.

Firewalk Studios PlayStation
PlayStation Update Regarding First-Party Studios

According to PlayStation, shutting down the studio was the best path forward. This was no easy decision, but the gaming giant concluded that Firewalk Studios could not be salvaged further after its recent failure.

According to Hermen Hulst, the co-CEO of Sony Interactive Entertainment, the decision was given plenty of thought before the announcement. He also thanked everyone for their contributions to PlayStation over the last few years.

I want to thank all of Firewalk for their craftsmanship, creative spirit, and dedication.

-Hermen Hulst

Concord
Concord Failed To Do Anything Original

Interestingly, Concord was being updated on Steam until recently. This sparked hope for a potential revival, but with the team no longer operational, this seems unlikely.

PlayStation will likely be more careful and selective with its live-service titles in the future. Bungie is also set to bring Marathon to the Xbox Series S|X, so Concord’s failure may lead to more third-party releases across the board, particularly concerning the live-service slate.

What are your thoughts on this decision? Let’s discuss in the comments and the Tech4Gamers Forums.

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