- Lords of the Fallen studio head says the DEI was the reason behind the industry’s collapse.
- He says after all the agendas, the industry is now course-correcting and improving.
- The studios have listened to the players and are now focusing on their wants.
With the advent of companies like Sweet Baby Inc., it seemed that DEI was set to be a trend that would stay in the industry for a while. However, since games that integrated agendas failed miserably, things have taken a different direction.
Now, the CI Games CEO says DEI was the primary reason for layoffs and many studio closures. The industry is ‘ course-correcting ‘ after fans spoke out against it and now knows what they want.
Why it matters: Fans have always been quite outspoken about the fact that forced inclusivity in gaming makes them boring, leading to massive failures; therefore, it’s a good sign that it’s on the way to improvement.
Taking to X, Marek Tyminski talked about how DEI ruined the gaming industry. He said many studios chased DEI hires, prioritising ideology over efficiency. This marked a shift in the development process for the worse.
Players woke up. They know they can demand what’s right—and choose the games that deliver. The industry is course-correcting
– Marek Tyminski
The change resulted in many games failing, studio closures, and mass layoffs. The most prominent examples of failed projects include Dragon Age: The Veilguard and Concord. Now, the players have woken up and change is imminent.
He said that the industry is now course-correcting and listening to the fan demand, and he’s glad he spoke out very early and will continue to do so. Titles like Clair Obscur and even Lords of the Fallen prove that you don’t need DEI to make a good game.
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News Reporter
Abdullah is an avid gamer who primarily plays single-player titles. If you can’t find him anywhere, he’ll probably be at his desk playing The Witcher 3 for the millionth time. When he isn’t playing games, he’s either reading or writing about them.