Bloodborne Now Runs Better On Rog Xbox Ally X Than PS5

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Bloodborne On PlayStation Is Falling Behind!

Story Highlight
  • Bloodborne runs better on the ROG Xbox Ally X than on either the PS4 or PS5.
  • Testing the game with an uncapped frame rate allows it to reach 60FPS, resulting in a smoother frame rate and less input lag.
  • With the ROG Xbox Ally X running at 35W and charging, the handheld provides a solid experience in Bloodborne.

Bloodborne being locked to the PS4 and PS5 ecosystems has left many fans disappointed. Despite the never-ending demand for a remaster/remake, Sony has done little to do this game justice, even with Hidetaka Miyazaki praising it as one of his personal favorites.

It’s fortunate, then, that fans have already taken matters into their hands, making Bloodborne playable on PC with the ShadPS4 emulator. In fact, the game now runs faster on a handheld like the ROG Xbox Ally X than on the PS4 or PS5.

Why it matters: Most of FromSoftware’s catalog is now in a better state than Bloodborne on PS5, making this game the rare exception. 

This result has been made possible thanks to ShadPS4, which, as Digital Foundry puts it, has improved significantly over the last year or so.

Running Bloodborne on the ROG Xbox Ally X with the Ryzen Z2 Extreme SoC requires a few compromises, but it ultimately delivers a superior experience compared to vanilla gameplay on the PS4 and PS5.

For this test, the game was run at 720p with an uncapped frame rate. The ROG Xbox Ally X was also run at 35W while charging for the best results, leading to performance between 50 and 70FPS.

When combined with VRR, this performance delivers a better overall experience than the PS4 and PS5. The 720p resolution also works well with the handheld’s small display.

Bloodborne
Bloodborne Is Still A Fan-Favorite

However, the Bloodborne handheld experience is far from perfect. When running the ROG Xbox Ally X at under 35W, the game frequently stutters and hitches.

These can be mitigated to a large extent by manually setting SPL and SPPT to 25W, but the stutters don’t entirely go away. Of course, the game also suffered from poor frame pacing on PS4, so the imperfect experience isn’t wholly uncharacteristic for Bloodborne.

What do you think about Bloodborne’s progress on ShadPS4? Do you intend to try the game on PC eventually? Let’s discuss in the comments and on the Tech4Gamers Forums.

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