Doom: The Dark Ages Revelations DLC Reportedly Marked Worst Series Crunch To Date

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Some Devs Worked 80 Hours A Week To Ship The DLC!

Story Highlight
  • Doom: The Dark Ages’ Revelations DLC involved the worst crunch period in series history.
  • Developers were working 12 hours on average, with some even working up to 80 hours a day.
  • The team managed to make the DLC in three to four months, but many who worked on the content were later laid off.

Doom: The Dark Ages may have been one of id Software’s most recent releases, but following the title, the team has faced major layoffs under Microsoft. Despite the Revelations DLC also performing well, the team is now much worse off than it was only a few months back.

Reflecting on this situation, a former id Software producer also described work on the Revelations DLC as the team’s worst crunch period ever.

Why it matters: Crunch is a common part of a game’s development cycle, but Doom: The Dark Ages’ DLC had it much worse than most instances.

Doom: The Dark Ages
Doom: The Dark Ages’ Post-Release Has Been Disastrous So Far

According to Insider Gaming, the Revelations DLC reportedly marked the worst crunch period in Doom franchise history.

As per former producer Andrew Willis, the developer was clocking in 12 hours at work during this time. However, he even worked for 17 hours for a few days, leading to most of the DLC being made in just a few months.

There were two months where I was working at least 12 hours every day. The majority of the game got made in three or four months.

The developer noted that the crunch was so bad that many id Software employees were sometimes working up to 80 hours a week. He even went into the office at 5 AM on certain days as a result of this crunch.

Unfortunately, Willis, in addition to other members of the team, was laid off from id Software following the DLC’s release.

What do you think about Doom: The Dark Ages’ DLC crunch? 

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