- NVIDIA’s RTX 60 “Rubin” GPUs are expected to focus on ray and path tracing, with major gains there despite modest traditional performance improvements.
- Leaks suggest around 30–35% raw uplift, alongside next-gen Tensor and RT cores and upgraded specs like higher CUDA counts and GDDR7 memory.
- DLSS 5 may be exclusive to the lineup, with a late 2027 release window that could slip into 2028 due to supply constraints.
NVIDIA has released new details on what users can expect from NVIDIA’s upcoming GeForce RTX 60 Series, built on the Rubin architecture. While early reports suggest that traditional rasterization performance improvements may be small, a big leap appears in the rendering technologies.
Compared to the Blackwell-based RTX 50 Series, the Rubin lineup is expected to give significant performance improvement in Ray and Path Tracing.
According to recent leaks from RedGamingTech, this indicates a doubling of performance over the GeForce RTX 50 series. However, in terms of “pure” performance, without ray tracing, the improvement is projected to be between 30 and 35%. The leaks also suggest an upgrade to the sixth generation of Tensor Cores and the fifth generation of RT cores.
The NVIDIA GeForce RTX 6090 would be based on TSMC’s GR202 graphics chip, manufactured in 3nm technology. This graphics chip would contain 24,576 CUDA cores, which is roughly 13% more than the GeForce RTX 5090’s 21,760 cores. The memory configuration would remain intact, with 32GB GDDR7 and a 512-bit interface.
NVIDIA GeForce RTX 6080 would have the GR203 chip, 20 GB of GDDR7 memory, and a 320-bit interface. The number of cores is unknown; we do gain extra memory (vs. 16 GB for the RTX 5080) and bandwidth (vs. 256 bits).
Finally, we have the NVIDIA GeForce RTX 6070 with the GR205 graphics chip. This will be combined with 16 GB of GDDR7 RAM and a 256-bit memory bus. Here we are again. We don’t know how many cores are on the device, but there are considerable improvements in memory (12 GB vs. 16 GB compared to the RTX 5070) and bandwidth.
All of these graphics cards are manufactured using the same TSMC process.
Therefore, everything indicates that the new functionality associated with DLSS 5 will only be available on NVIDIA GeForce RTX 60 ‘Rubin’ GPUs. The reason is that the initial public demonstrations of NVIDIA DLSS 5, which deliver ultra-realistic visuals in real time, were performed on systems combining two NVIDIA GeForce RTX 5090s.
The explanation is that one RTX 5090 was used to render the game, and the other for the DLSS 5 neural model.
This technology will be much more sustainable, with GPUs that are up to 35% more powerful in terms of IPC and that deliver double the performance when using ray tracing or patch tracing. It’s also worth noting that NVIDIA DLSS 5 is still in early development, with a release date expected later this year.
Aside from the features, the biggest concern right now is when these NVIDIA GeForce RTX 60 series cards will be released. Reports say that they will come in the second half of 2027. However, due to a DRAM memory bottleneck and the rise of AI, these plans may be pushed back until the first half of 2028.
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[Editor-in-Chief]
Sajjad Hussain is the Founder and Editor-in-Chief of Tech4Gamers.com. Apart from the Tech and Gaming scene, Sajjad is a Seasonal banker who has delivered multi-million dollar projects as an IT Project Manager and works as a freelancer to provide professional services to corporate giants and emerging startups in the IT space.
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