Battlefield 2042 Dev Blames Players For Failure of Specialists

Expert Verified By

"Players Didn't Understand How Specialists Worked!"

Battlefield 2042 was a mess at launch, riddled with bugs, poor optimization, and underwhelming gameplay compared to past Battlefield games. However, Dice did not lose hope for the game and continues to release updates to improve its state.

The specialist classes were among the most controversial changes to Battlefield mechanics in the latest entry.  During a recent interview, Dice Senior Producer, Ryan McArthur, discussed the shortcomings of specialists in Battlefield 2042.

The Producer stated that many players struggled to understand specialists, which contributed to the lack of the game’s success.

Why it matters: The Battlefield series had stuck to the traditional class system for over a decade. However, the latest entry made a massive shift, which was not well received by the general fanbase.

Battlefield 2042

Speaking to GamesRadar, the Senior Producer said:

“Players didn’t understand how the Specialists were supposed to work.”

“If you don’t understand how something is supposed to work, of course, you believe that the old way was better”

For those not familiar, Battlefield 2042 replaced the class system with specialists. These were distinct playable characters in the game, each having unique abilities and gadgets.

Following updates, the specialists have been mostly divided into four classes, similar to previous games. This allows players to stick to distinct roles, using their specific class to support their team through their abilities.

Upon launch, many believed that the specialists were a means for EA to push microtransactions through skins for the specialists. Players were also unable to utilize traditional class roles due to the new system.

Nonetheless, the Dice Producer did not put all the blame on the players. He said:

“We underestimated the need to make sure that we tie these things to the original pillars of Battlefield. This is one of the big places where we fell.” 

Battlefield 2042 is now in a much better state due to recent patches and updates. While EA is busy developing the next reimagined Battlefield game, players can check out the latest release on Game Pass and EA Play.

In addition to EA and Microsoft’s subscription services, the game was also available for PS Plus members a few months ago. All of these measures have helped Dice bring new players to the game.

While Battlefield 2042 may have failed to achieve its full potential, fans are hopeful that EA and Dice will use recent lessons to ensure the same errors are not repeated for the upcoming installment.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Bethesda Veteran Says Starfield Would’ve Been A Hit If It Was Developed By Some Other Studio

Skyrim lead says if a new, smaller studio developed Starfield, it would've been a hit, because the expectations from Bethesda were too high.

Modders Unlock Multi-Frame Generation Alongside FSR 4, Results Shown On The RX 7900

Modders have now managed to enable FSR 4 and Multi Frame Gen on the 4-year-old RX 7900 and showcased it by running Cyberpunk 2077.

Ex-Rockstar Dev Praises Crimson Desert: “I’m Impressed With The Game”

A former Rockstar developer has reacted to Crimson Desert's latest gameplay, sharing nothing but positive words for the RPG.

Resident Evil Requiem Will Be Less Scary Than RE7, But Still An Improvement Over Village

Resident Evil Requiem director Koshi Nakanishi says that Capcom has toned down the horror in the game since players found RE7 too scary.

Xbox Currently Working On An Unannounced Horror First-Person Shooter

Xbox appears to have an unknown horror first-person shooter in the works at one of its first-party studios.