Xbox Series S Performance Issues Avoidable With Planning, Claims Xbox Boss

Expert Verified By

First-Party Devs Can Get More Performance With Planning!

Microsoft took a different approach to console gaming this generation, introducing the budget-friendly Xbox Series S. This console is $200 cheaper than the Xbox Series X and supports current-gen games.

However, its lower cost comes with weaker hardware which is becoming a problem for some developers. Previous reports claimed developers were looking to drop support for the Xbox Series S, but Microsoft has clarified that it will stick to the console.

Matt Booty from Xbox also claimed that developers could plan ahead to improve optimization for the console.

Why it matters: This is great news for existing and future owners of the cheaper Xbox Series console. Microsoft’s first-party will continue to support the hardware, and third-party games will also be released.

Xbox Series S Carbon Black 1TB

The Head of Xbox Game Studios recently spoke with Axios. While many topics were discussed, Matt Booty revealed an interesting point about the Xbox Series S.

He acknowledged the compromises with the hardware and the difficulties associated with developing games for the console. However, he also stated that first-party developers have been able to get more out of the console, and experienced developers did an even better job with the budget console.

He then said:

“They can plan better, knowing where some of the sharp corners are.”

This implies that third-party developers can accomplish similar results with planning. Since the Xbox Series S has been on the market for three years, many teams have had a lot of experience with the hardware.

As such, they are now well aware of its weaknesses and strengths. Games like Cyberpunk 2077 did not initially support 60FPS on the $300 console. However, a new performance mode for this frame rate was later patched in.

Still, games like A Plague Tale: Requiem recently skipped 60fps for Xbox Series S, limiting the patch to the more powerful consoles. However, it is possible that the developer could release another patch for the budget console later on.

Nonetheless, Matt Booty has made it clear that the Xbox Series S is here to stay, and developers releasing games on the platform must create games for the console.

While it may be troublesome to deal with its limitations, careful planning and optimization can allow the console to shine, allowing more people to enjoy games at a lower cost.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Xbox 360 Physical Games Prices Rose By Up To 34% Amid Digital Store Closure

As the Xbox 360 marketplace approaches its closure, the prices of physical games are rising rapidly on the used market.

AC Shadows Previously Said To Be Historically Accurate Despite New Stance

Ubisoft previously said that Assassin's Creed Shadows would offer an accurate depiction of history, but the studio has changed its word now.

AMD RDNA 4 GPUs To Debut Several New Ray Tracing Features

AMD's upcoming RDNA 4 GPU is expected to feature better ray tracing support, competing against Nvidia with a focus on price to performance.

The Elder Scrolls 6 Leaked Art Points To Hammerfell Setting

Concept art from one of the developers working on The Elder Scrolls 6 suggests that the game will take fans to Hammerfell.

Concord Open Beta Underwhelms; Peaked At Just 2.3K Steam Players

The open beta for Concord has been released on Steam, and the underwhelming player count has proven that the game is dead.