The Last of Us Dev Believes Pursuit of Realism Is Ruining Gaming

Expert Verified By

"Chasing Realism Has Negatively Affected Many"

Story Highlight
  • A former Naughty Dog developer agrees that realism is harming gaming.
  • He states that simple animations require multiple iterations when developers aim to make everything as realistic as possible.
  • The developer also believes that tools like Unreal Engine will help alleviate some of these problems moving forward.

Gaming visuals have reached a point of diminishing returns over the last few years, with AAA games requiring an increasing amount of time to make. At the same time, these titles cost more and produce visuals that are only marginally better than games from six to seven years ago.

Discussing the subject, social media users recently claimed that the pursuit of ‘ultra realism’ in gaming visuals has ruined the medium. A former Naughty Dog developer also joined the discussion and agreed with the statement.

Why it matters: The industry’s budget problem has led to rising game prices, more monetization schemes, and more. Many believe the costs associated with modern AAA productions are the root of the problem.

Ultra realism in gaming
Former Naughty Dog Dev Discusses Ultra Realism In Gaming | Image via Twitter

Gamers recently shared their controversial opinions on Twitter, and user Davidvinc noted that ‘ultra realism’ and ‘AAA budgets’ ruined gaming.

He pointed to the risks associated with innovating in games today due to longer development times and higher budgets that come as a result of the pursuit of ultra-realistic visuals.

Former Naughty Dog developer Del Walker then joined the discussion and agreed with the tweet. He stated that aiming for ultra realism requires a ton of work, potentially increasing development time nearly tenfold for something as simple as a walk, run, and jump animation.

He’s right (on ultra realism ruining gaming). Ultra realism slows everything down.

-Del Walker

The developer later noted that the future will likely favor smaller teams with higher efficiency. He also praised Unreal Engine, stating that it should serve as an important tool for cost-cutting in the future.

PlayStation Remasters
The Average PlayStation Game Costs Between $200 and $300 Million

A similar approach has been observed in games like Clair Obscur: Expedition 33, which were made by much smaller teams on a tight budget.

Such games also have more room to take risks and experiment with new ideas. As noted by the Clair Obscur: Expedition 33 director himself, such a game would have been very challenging to make at a major studio like Ubisoft.

What do you think about the former Naughty Dog developer’s thoughts? Do you agree? Let’s discuss in the comments and on the Tech4Gamers Forums.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Nvidia New Neural Rendering Tech Cuts VRAM Usage By Up To 85%

Nvidia has showcased its new neural rendering tech, which was demonstrated to cut VRAM usage from 6.5GB to just 970MB.

State of Decay 3 to be Darker and More Serious, Ditches Goofy Elements of Previous Game

The head of Undead Labs, Philip Holt, reveals that State of Decay 3 is shaping up to have a more serious but hopeful tone than the last title.

New Alien Game Not Impacted By Eidos Montreal Layoffs, Still In Development Claims Insider

While speaking on the Insider Gaming podcast, Tom Henderson stated that the Alien game from Eidos Montreal is still in development.

Crimson Desert Is Still The Best-Selling Title On Steam Two Weeks After Launching

According to the Steam global top sellers ranking, Crimson Desert is the best-selling title on the platform over two weeks after launching.

Good News For Gamers: Steam Deck 2 Expected To Arrive In 2028

According to the latest information provided by a reliable leaker Kepler_L2, Valve wants to release Steam Deck 2 in 2028 launch window.