The First Descendant Runs Significantly Better On Xbox Series X Than PS5

Expert Verified By

Major Win For Xbox In This Instance!

Story Highlight
  • The First Descendant fails to hold a stable 60FPS on PS5, while the Xbox Series S|X hold a solid 60FPS for the most part.
  • The PS5 version falls as low as 24FPS in fidelity mode and 40FPS in performance mode.
  • Sony’s console also crashes when ray tracing is turned on.

The First Descendant is the latest free-to-play hit on consoles and PCs. Utilizing Unreal Engine 5, this looter shooter offers third-person gameplay that revolves around multiplayer elements.

While Unreal Engine 5 titles are typically quite taxing for modern hardware, The First Descendant seems to run well, at least on the Xbox Series S|X. Over on the PS5, the game suffers from an unstable frame rate, giving the Xbox Series X a clear lead.

Why it matters: Various comparisons have shown that the PS5 often runs games better than the Xbox Series X, even with worse specifications on paper. This is one of the rarer instances, however, where the Xbox console takes the lead.

According to Open Surprise, The First Descendant runs in performance mode at a dynamic 1440p resolution on both the PS5 and Xbox Series X. Meanwhile, the Xbox Series S runs at a dynamic 1080p resolution in this mode, with objects and various elements being significantly less detailed.

All three consoles run at a stable frame rate in the town, but things get rough for the PS5 once the action picks up. The PS5 drops as low as 40FPS in intense moments, while the Xbox Series S|X run at a perfectly fine 60FPS for most of the time.

At its worst, Sony’s console can even dip below 40FPS. It is important to note that this version seems to have the best graphics. While this may be partly to blame for the unstable frame rate, it seems the team has been unable to optimize for the PS5 properly.

The First Descendant
The First Descendant Has Everyone’s Attention At The Moment

Moving over to fidelity mode, the PS5 fails to hold a stable frame rate again. The console drops below 25FPS, even with ray tracing disabled. Once ray tracing is enabled, The First Descendant suffers from various crashing problems on the PlayStation hardware.

Looking at the performance, it seems The First Descendant is best optimized for the Xbox Series S|X. The game needs to be patched for the PS5, but it remains to be seen if the same performance gap will persist after the patches.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Devs Can’t Make Games Like The Witcher 4 While Caring About Budgets; Says CDPR

CDPR says an ambitious game like The Witcher 4 can't be made if a studio is too cost-driven during production.

KCD 2 Director Defends DLSS 5; Says Every Dev Uses AI In Some Capacity

Kingdom Come: Deliverance 2 director Daniel Vávra has defended the use of AI in games amid backlash over Nvidia DLSS 5.

The Witcher 4 Co-CEO Defends Consoles; Says CDPR Will Continue To Focus On This Audience

CDPR co-CEO Michal Nowakowski says consoles remain a key audience for The Witcher 4, even with rising hardware prices.

GTA 6 Finally Changing Age-Old Control Scheme For Sprinting

GTA 6 appears to be dropping one of Rockstar’s most divisive control habits, that being the trend of tapping a single button to sprint.

After PS5 Pro Got Sold Out Everywhere, Resellers Are Asking Over $1,400

The PS5 Pro has sold out at most retailers, including the PlayStation Store, leading resellers to ask exorbitant prices for the console.