Stellar Blade’s PC Launch Boosted Its PS5 Sales by Over 220K Copies

Expert Verified By

A True Cross-Platform Success!

Story Highlight
  • The PC launch of Stellar Blade drove a rare PS5 sales spike, adding over 220,000 console copies sold in under a month.
  • The renewed interest in the PS5 version generated more than $10 million in extra revenue for Sony.
  • The game also set a new concurrent player record for a Sony single-player title on PC.

Stellar Blade’ PC release did more than just smash sales records on Steam. It also gave the PS5 version a rare second wave of growth, adding over 220,000 full‑price copies in under a month.

The game first launched on PS5 in April 2024 and took almost two months to sell its first million copies there. By early 2025, sales on the PS5 had reached 2 million.

When Stellar Blade launched on Steam on June 11, 2025, it sold over 1 million copies in just three days – a much faster start than it had on PS5. This pushed total sales across both platforms past 3 million worldwide.

Why it matters: Stellar Blade’s PC launch helped Sony make an extra $10 million in revenue on PS5 alone.

Stellar Blade PC Port Drove Its PS5 Sales Too
Source: Alinea Analytics.

Usually, PS5 PC ports help boost console sales a little. But this time, Stellar Blade’s PC release clearly helped push more players to buy the game on PS5.

According to Alinea Analytics, by mid-June, the game’s total PS5 sales jumped from about 1.83 million to nearly 2.1 million, an increase of over 220,000 copies in less than a month.

That’s more than four times the growth seen during earlier sales events, which usually added only 30,000 to 50,000 units. What’s more, the PS5 version stayed at its full $69.99 price, bringing in over $10 million in extra revenue for PlayStation, on top of the $70 million or more made from the PC launch.

Furthermore, China played a big part in Stellar Blade’s success on PC. The Steam release attracted a huge audience by including a Chinese voiceover, offering a lower price (around $38 compared to $60), and using local marketing.

Moreover, Stellar Blade hit a new record for a Sony single-player game on PC, with over 183K players on day one and peaking at 192K during launch weekend.

Eve Featured Stellar Blade
Releasing PS5 titles on PC sooner can be a profitable strategy for Sony.

Experts say this shows that releasing PS5 games on PC sooner can really pay off. It helps older games stay relevant and sets new expectations for when future ports might happen.

Do you think Sony will start launching its games on PC much earlier? Drop your thoughts in the comments, or join the conversation on the Tech4Gamers forum.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Framework RAM Prices For Computers Jump Again by 32.5% After Recent 50% Increase

Framework increases the price of the computer RAM once again by 32.5% and says that it stilll charges less than apple.

AI Set to Consume 20% of Global DRAM Supply as HBM and GDDR7 Drive the Next Phase

AI will consume 20% of the Global DRAM supply in 2026, and the next phase will focus on memory capacity and inference costs.

Arthur Morgan Was Originally Designed To Be Less Attractive In Red Dead Redemption 2

Arthur Morgan's final design is more attractive and...

Industry Should Focus More on Fun Games Instead of “Monetization and Customer Values”, Says Former PS Boss

Former PS boss says that the industry is now focused more on monetization; instead, they should make games more creative and fun.

Generative AI Will Reduce AAA Development Cycle To Just 2 Years, Level-5 CEO Claims

Akihiro Hino stated that generative AI has the potential to substantially decrease the AAA development period to just two years.