Stalker 2 Will Require 100 Hours To Fully Explore

Expert Verified By

All The Map Assets Have Been Hand-Made!

Story Highlights
  • Stalker 2 boasts a huge map that will take over 100 hours to fully explore.
  • All the assets in the map have been hand-crafted, and the game doesn’t use procedural generation.
  • The game has been made in a way that it be a similar experience for both new and returning players.

Stalker 2 has been in development for a long time. Despite the crisis and unfortunate events in their country, GSC Game World has nearly completed its development, and the team has made no compromises.

The developer has also revealed that Stalker 2 has a huge map that will take over 100 hours to explore. The team previously stated that the main story would last about 40 hours.

Why it matters: Stalker 2 is a massive step up from the original game. Its predecessor would take just over 30 hours for completionists. So, this puts the sequel at almost thrice the size, making it a huge game. 

Stalker 2 will be a huge game in every way.

In an interview with GamesRadar, Yevhenii Kulyk stated that developing the map was a very challenging task. It is one thing to create a map this huge, and another to keep it memorable and interesting.

Kulyk revealed that they didn’t use procedural generation with the map at all. Procedural generation is a method of game design where you can paste already-made assets into various parts of the map to reduce the development period.

It’s really big (Map), but we still almost didn’t use any procedural generation for the world.

– Yevhenii Kulyk

Instead, all the assets in the game have been hand-made, so no two buildings, rooms, or other things will have similar placements. This is impressive and goes to show the amount of dedication and passion that has been put into the development.

STALKER 2: Heart of Chornobyl
Stalker 2 has very unforgiving environments.

Furthermore, Kulyk also revealed that they’ve done a lot of tuning to the game. Even now, they are using the fan feedback from the Gamescom booth to make the experience even better. 

The game is also designed in a way that caters to both new and returning players. Even the protagonist, Skif, doesn’t know what’s happening as he is very new to the zone. So, the experience will be the same for new players.

Moreover, Stalker 2 is very unforgiving. You are bound to die multiple times while attempting something. This has been the major quality of the Stalker franchise, which is also reflected in the sequel.

Stalker 2 is one of the most anticipated releases of the year, and each new piece of information creates more anticipation. Fans should note that it will be released on Game Pass day one, so this entry is likely to be the IP’s biggest to date.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Fans Worried As Borderlands 4 Confirmed To Be Using Unreal Engine 5

Borderlands 4 project producer has confirmed in an interview that Borderlands 4 will use Unreal Engine 5. This tidbit has worried many fans.

Intergalactic Actress Praises Neil Druckmann; Calls Him Video Game God

Intergalactic actress, Tati Gabrielle says working with Neil Druckmann is a dream come true and that the director is a video game God.

Dragon Age: The Veilguard Director Blames “Hate Campaign” For RPG’s Failure

The director behind Dragon Age: The Veilguard recently addressed the wave of criticism coming the series' way after the latest entry.

PS5 Pro With PSSR Can’t Maintain 60 FPS In Space Marine 2

Sony's latest PS5 Pro is unable to maintain 60 FPS in Warhammer 40k: Space Marine 2, even with PSSR enabled.

Xbox Will Only Release Exclusives If It Doesn’t Have Resources For PS5 Port, Says Insider

Xbox has completely changed its strategy, pursuing exclusives only when a multiplatform release isn't feasible from the beginning.