Silent Hill 2 Original Artist Believes It Didn’t Need A Remake

Expert Verified By

However, Konami Really Wanted A Remake!

Story Highlight
  • Art designer Masahiro Ito was not in favor of working on Silent Hill 2 Remake originally.
  • He believed a remake was unnecessary and rejected Konami’s pitch to work on the remake.
  • The developer later joined the project to ensure he could help preserve the original identity of this beloved classic.

Silent Hill 2 is set to return to the industry in a grand manner soon. Being remade by Bloober Team, this retelling of the iconic horror game is also receiving support from various veteran developers.

One such developer is art designer Masahiro Ito, well known for his work on Silent Hill 2. However, in a recent interview, the developer revealed that he never wanted to work on such a project.

Why it matters: Many believe remakes are killing the concept of creativity and innovation in the industry since they allow developers to fall back on the success of older projects.

YouTube video

After previous disappointments, a new wave of previews for Silent Hill 2 Remake has just arrived, confirming multiple new details about this revamped horror classic.

As GamesRadar reports, art designer Masahiro Ito was approached to work on the remake as far back as 2019. However, when Konami asked him, he believed there was no need to do such a thing.

Therefore, he originally rejected the idea. The developer later returned since Konami was moving on with the remake without him, and he concluded that the remake would benefit from his support.

There was the initial idea of preserving the core but giving it a new coat of paint.

-Masahiro Ito

Thanks to his and many other veteran developers’ work on the team, Konami has been able to attempt a faithful remake.

Silent Hill 2
Silent Hill 2 Looks Quite A Bit Better In Recent Footage

Masahiro Ito states that development may have ended in a different direction than initially expected, but he was able to inject the original’s core philosophies into the remake.

Masahiro Ito’s point is interesting since remakes are all the rage today. Many would argue that recently launched remakes like The Last of Us Part 1 were unnecessary, but developers seem insistent on re-releasing classics again and again.

Moreover, there’s a belief that most teams should pursue remakes to maximize profits. It’s interesting, then, to see certain developers like Masahiro Ito who still believe old classics are perfectly fine in their original form.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

ASUS Reveals New X870E and X870 Motherboards Powered By NitroPath

Asus has officially introduced the next-gen X870E and X870 motherboard line-up, two of which offer the new technology NitroPath.

AVerMedia Debuts GO Series With Versatile X’TRA GO Capture Dock

AVerMedia has just debuted the X'TRA GO, a versatile capture dock that can be used across various devices without a hassle.

Xbox Console Availability Shrinking As Microsoft Ignores Various Regions

Xbox announced some new variants of its consoles, but it skipped their release in several regions around the globe.

BioWare Spent 200,000 Hours Testing Dragon Age: The Veilguard On PC

Bio Ware has released a new blog, revealing that they spent over 200,000 hours testing on the PC version of the title.

Black Myth: Wukong Drops As Low As 720p To Maintain 60FPS On PS5

Black Myth: Wukong struggles to maintain consistent 60FPS on PlayStation 5, leading to resolution dropping to 720p at times.