Sekiro Should Be Next In Line For FromSoftware Sequels

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Sekiro Desperately Needs A Sequel!

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  • Sekiro: Shadows Die Twice was the first FromSoftware game to win the GOTY award.
  • Despite the many accolades, the developer didn’t even release a proper DLC for the game.
  • The story has plenty left, so FromSoftware should consider a sequel.

Sekiro: Shadows Die Twice is one of my all-time favorite games. It won the Game of The Year award in 2019, and no game has been released that could rival its combat. The combat system in the game is extremely polished, and it has sold 10 million copies, which makes me wonder why a sequel is still pending.

It didn’t even receive a proper DLC, which is unusual for FromSoftware. The developer is serious about DLCs and sequels, but it has been neglecting one of the fan-favorite games for so long.

Therefore, it is time for FromSoftware to start work on the Sekiro: Shadows Die Twice sequel.

Why it matters: Sekiro: Shadows Die Twice is unique, so a sequel could expand on its key strengths and improve the combat further.

Sekiro Shadows Die Twice Best Combat
Sekiro Shadows Die Twice Is Punishing And Satisfying

Narrative Reasons For A Sequel

Elden Ring is set to receive its first DLC on June 21st, and I believe Sekiro: Shadows Die Twice deserves the same type of treatment.

If you have beaten the story and finished the true ending, you will know that the game has yet to be concluded. In Return or Dragon’s Homecoming, the true ending, Wolf and Kuro go on yet another journey.

Why Sekiro is very likely to get a sequel (wall of text warning)
byu/s-Android inSekiro

The Divine Child of Rejuvenation helps him through the journey to return the Divine Dragon to its place of origin.

This journey seems interesting, and I would play it hundreds of times if it were to be released. Additionally, tons of things need to be answered, such as who the previous Divine heir was.

The next game could also explore Isshin Ashina’s past, highlighting his feats at the peak of his strength. While many of his accomplishments were already mentioned, a visual representation would be breathtaking.

Sekiro: Shadows Die Twice is also the first FromSoftware game since Demon’s Souls to be left without proper DLC support. While the team introduced an additional boss rush mode and extra content, it did not expand on the series with a fully-fledged story mode.

Compared to other DLCs, this was underwhelming. Another point worth noting is the official trademark on the website. The trademark reveals that Sekiro is a series and Shadows Die Twice is the game.

When combined, these points hint at the possibility of a new game. FromSoftware cannot go wrong with another game in this series, so it should be a top priority.

Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice Took Home Game of The Year In 2019

The Case For A Sequel

Sekiro: Shadows Die Twice is a one-of-a-kind game. Its rhythmic parry-based combat is not something you see every day, raising it to legendary status in the Souls-like genre.

In fact, I love the fact that this game shut everyone up after many claimed that FromSoftware was incapable of making good combat systems. The game is every bit as difficult as games like Dark Souls and Bloodborne, yet it carves out its own identity.

As a fan, I have lost count of how many times the core gameplay has impressed me. Even today, its combat system has aged extremely well, offering a unique blend of swordplay, tools, and parkour abilities.

The sense of accomplishment in mastering Sekiro: Shadows Die Twice is perhaps the best thing about the title. In my opinion, these strengths don’t deserve to be left without a sequel.

What is the point of prosthetic tools?
byu/KillerCroc40 inSekiro

What To Expect From The Sequel

To me, Sekiro: Shadows Die Twice is a nearly perfect game. There is room for improvement, but I would be more than happy with an iterative sequel.

Perhaps FromSoftware could tweak the prosthetics for further utility since they felt a bit underutilized in the game. Many fans have complained that the game can be easily beaten without relying on these tools.

An optional PvP or co-op mode could also add an extra layer of fun to the experience. However, even if the game remains largely similar to its predecessor, I would not complain.

As it stands, Sekiro: Shadows Die Twice finds itself in a similar situation to Bloodborne. Both games are standalone FromSoftware titles that are vastly different from the team’s past works.

In the latter’s case, PlayStation makes the final call, so I can understand why the developer has yet to revisit the IP. However, FromSoftware owns Sekiro: Shadows Die Twice, so there is no excuse to leave this series hanging.

I understand that sequels are not needed for every game, but this IP has enough potential to warrant a new game or two.

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