Resident Evil Requiem Already Showing Signs of Impressive Ray Tracing On Switch 2

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Third-Party Ports Showing Switch 2's True Potential!

Story Highlight
  • Resident Evil Requiem is launching on the current-gen consoles and Switch 2.
  • The game shows impressive ray-traced lighting when running on the Nintendo hardware.
  • Other elements, like the image quality, are downgraded, but ray-tracing is mostly preserved in this version.

Resident Evil Requiem is among the biggest third-party games lined for the Nintendo Switch 2. The console has already shown how well it can handle third-party releases with the likes of Star Wars Outlaws, so fans are excited to see what Capcom will do with the system.

Fortunately, initial impressions of the Resident Evil Requiem port are very encouraging.

Why it matters: The Nintendo Switch 2’s ray-tracing capabilities became a point of contention due to the older Ampere architecture and handheld form factor. However, it seems developers are making good use of the system already.

 

According to analysis from Digital Foundry, Resident Evil Requiem seems to have kept its lighting mostly intact on the Nintendo Switch 2.

This is impressive since Capcom’s upcoming horror title makes full use of ray-tracing. The game is essentially built around ray-traced lighting, and the Nintendo Switch 2 port maintains the essence of this experience.

Elements like the image quality and character models are still downgraded on the hybrid hardware, but the same is not always true of the ray tracing. It seems the ray-traced reflections show the biggest difference between the standard and Nintendo Switch 2 version of Resident Evil Requiem.

However, it is important to note that Capcom has confirmed full path-tracing for the PC version. Taking this fact into account, the comparisons are quite favorable for Nintendo’s hardware.

Resident Evil Requiem
Resident Evil Requiem Is Returning To The Series’ Horror Roots

The analysts also pixel-counted Resident Evil Requiem running at around 600p in the initial trailer. When upscaled to 1080p, this should make for solid results across the board.

What do you make of Capcom’s work on the upcoming horror game? Let’s discuss in the comments and on the Tech4Gamers Forums.

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