Quantum Error Dev Claims Slow Xbox SSD Could Cause Loading Screens

Expert Verified By

No Loading Screens On PS5!

Quantum Error is an upcoming horror game for the PS5. The game is being developed by a small studio and has recently shifted development to the promising Unreal Engine 5. While it was announced for the PS5, the studio is also working on a version for Xbox consoles.

However, TeamKill Media appears to be struggling with the Xbox Series S|X consoles. The developer was recently asked about a release date and gameplay for the Xbox version, but it claimed to be facing hurdles due to the slow SSD on Xbox consoles.

Why it matters: The PCIe 4.0 NVME SSD of the PS5 was a huge marketing point for PlayStation in 2020. Sony believed the faster SSD would give the PS5 an edge over the competition.

According to the developer, the slower SSD in the Xbox Series S|X consoles is to be blamed for the development issues.

Quantum Error was designed for the PS5 hardware. The developer claims that it takes full advantage of the hardware, making it difficult to optimize the game for a slower SSD while maintaining the original design.

Following this statement, the Twitter account also elaborated, hinting at one potential solution to deal with the issue.

Like many current-generation games, Quantum Error claims to include seamless loading between environments.

The developer claims this is possible due to the PS5 SSD, and the Xbox version could introduce loading screens between environments. These recent statements have led to a massive debate between fans of both platforms.

While the Xbox Series S|X SSDs are slower than the PS5, they are no slouch. Previously, games like Ratchet and Clank: Rift Apart were designed to utilize the PS5 hardware, but the game is set to launch on PC next week.

This will be made possible through the use of technologies like DirectStorage. The game’s official system requirements recommend an SSD, but they do not ask for a PCIe 4.0 NVMe like the PS5 SSD.

Both current-generation Xbox consoles also support this technology, so Quantum Error could be made playable on the consoles with specific optimization for the Xbox hardware. Nonetheless, the developer believes PS5 delivers the intended experience for the game.

Following the studio’s message, it clarified that the Xbox version would not be released until it was ready. TeamKill Media hopes to ensure that Xbox players can experience the game as intended and also claims Quantum Error has improved drastically in recent months.

While the game does not have a confirmed release date for the PS5, the developer is expected to make an announcement soon. Quantum Error is in the final stages of development, and the game is nearly ready for release.

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Latest News

Follow Us



Mafia 4 Expected To Be Officially Revealed Soon

A reliable leaker has suggested that an official announcement of Mafia 4 is coming very soon from Take-Two.

Sony Now Asking Devs To Prepare PS5 Pro Games By Summer

A new report claims that Sony has asked the developers to prepare their games for the PS5 Pro by this summer as they gear up for the launch.

Frostpunk 2 To Feature DLSS and XeSS Support At Launch

Following our recent interview with 11-bit studios, we can share that Frostpunk 2 will support Nvidia DLSS and Intel XeSS at launch.

Dragon’s Dogma 2 Lost 80% of Its Steam Players Within A Month

It appears that Steam players are moving away from Dragon's Dogma 2 since the game has already lost around 80% of its players.

Sea of Thieves Has Reached A Whopping 40 Million Players

Just a few weeks before the PlayStation 5 launch, Sea of Thieves has managed to record a major milestone and has reached 40 million players.