Microsoft Now Pushing For 30% Profit Margin On Xbox – Significantly Higher Than Industry Average

Expert Verified By

The Industry Standard Ranges from 17% to 22%!

Story Highlight
  • Microsoft has instructed its Xbox division to charge a profit margin of over 30% on its projects.
  • This puts them way above the industry standard, which ranges from 17% to 22%.
  • The number is usually reserved for companies doing exceptionally well with hit projects.

For the longest time, the profit margin in the gaming industry has ranged from 17% to 22%, depending on quality. While it is still standard for most, Xbox has taken a different direction, raising it quite a bit.

Amid falling sales and inflated prices, a new report reveals that Microsoft is now pushing for an over 30% profit margin on Xbox, across both consoles and software. This reportedly led to mass layoffs and the cancellation of multiple projects.

Why it matters: For a company that is primarily a publisher now, it is weird that Microsoft favours higher profit margins over making great projects that could generate huge future revenue.

Xbox
Xbox will now charge much higher profit margins on its projects.

Bloomberg reports that Microsoft is asking the Xbox gaming division to increase its profit margins above the industry standard. So, now they’re pushing for 30%, up from the 20% mentioned above. 

For context, in recent years, Xbox’s profit margin ranged from 10% to 20%, so this is a significant increase. The same thing led to the cancellation of Perfect Dark and more, as well as the recent rise in console prices. 

Perfect Dark
The higher margins reportedly cost game cancellations and layoffs.

The source remarks that a 30% or above margin is usually reserved for a publisher that is nailing with all its projects, and we can’t really say the same for Xbox. There has also been a shift in the overall policy, as previously, numbers weren’t involved.

This will also lead Xbox to prioritize cheaper, high-yield games with a lower risk of failure. Not every project has been given the new target, but many in-house studios will now aim for it in future releases. 

What are your thoughts on Microsoft pushing for a 30% profit margin with Xbox? Let us know your opinions in the comments or join the discussion at the official Tech4Gamers Forum

Was our article helpful? 👨‍💻

Thank you! Please share your positive feedback. 🔋

How could we improve this post? Please Help us. 😔

Gear Up For Latest News

Get exclusive gaming & tech news before it drops. Sign up today!

Join Our Community

Still having issues? Join the Tech4Gamers Forum for expert help and community support!

Latest News

Join Our Community

104,000FansLike
32,122FollowersFollow

Trending

Detroit: Become Human Reaches Peak Player Count Almost a Decade After Launch

Detroit: Become Human reached its highest player count ever on Steam, 8 years after the game's initial launch.

Larian Says It Won’t Use Gen AI For Divinity Art, But Doesn’t Rule Out Using The Tech For Development

Larian CEO has confirmed that the Divinity concept art won't be made using gen AI; however, they will explore it to expedite development.

With Memory Market in Chaos, ASRock’s Dual DDR4/DDR5 Board Changes Everything

In an era where RAM prices have soared beyond reason, ASRock's H610M offers both DDR5/DDR4 slots, highlighting a customer-first approach.

Upcoming Xbox Developer Direct Will Feature A Currently Unannounced 4th Game

A reliable insider suggests that Xbox has an unannounced 4th game announcement at the Developer Direct, which is set for Januray 22, 2026.

Crimson Desert’s World Will Be Twice As Big As Skyrim And RDR 2’s Map

Pearl Abyss revealed that Crimson Desert's open world will be twice as big as Skyrim's and will be even bigger than Red Dead Redemption 2.