NVIDIA Launches DLSS 3.1 SDK; Now Comes With Auto-Update Feature

Each new generation of graphics cards brings with it an increase in performance and efficiency. Although we see more powerful GPUs, sometimes these are insufficient to play at high resolutions, such as 4K at 60 FPS.

To achieve greater fluidity, we need upscaling technologies such as NVIDIA DLSS, AMD FSR, and Intel XeSS. Regarding the popular NVIDIA DLSS, it has been updated to version 3.1.

Nvidia DLSS 3.1

The list of changes of the new updated Nvidia DLSS 3.1 are;

  • Added the ability to automatically update and keep your DLSS up to date with the latest improvements
  • Added the ability to customize DLSS based on different scaling rates and game content
  • DLSS Programming Guide Update for New API Additions
  • Performance improvements and optimization
  • Bug fixes and stability improvements

With the new updated Nvida DLSS 3.1, changes have been made to the API, and it will be possible for the developer to choose between different presets. As with the default settings, it will prioritize quality over speed, but if it is not the developer’s primary goal, you can choose others that maintain speed over rate. Below You can see that the current presets are organized like this:

  • Preset A: It is intended for Performance, Balanced, or Quality modes. This includes an older alternate variant intended to combat ghosting due to motion vectors.
  • Preset B: Similar to A but designed for Ultra Performance mode.
  • Preset C: Designed for Performance, Balanced, or Quality modes. It is similar to A, except it prioritizes current frame information, making it ideal for fast-paced games.
  • Preset D: Intended for Performance, Balanced, or Quality modes, promoting greater image stability.
  • Preset E: Not used.
  • Preset F: Intended for Ultra Performance and DLAA modes.

You can download the new version of DLSS 3.1 from GitHub. On the other hand, if you want to experiment, you can download version 3.1.1, although we can’t guarantee that the latter will work in all games.

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Sajjad Hussain
Sajjad Hussain
Hardware enthusiast, Gamer, Writer. I enjoy picking up games, putting them back down, and then writing about it.

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